Thanks for the chance! Sended you the friend request.
I'm starting to change my name on platforms to my official artist name, so it must appear this new one here, Daydree.
I'm confident bout my art and I loved this atmosphere, but I can't say that all of this is normal to me - I'm a begginer in the game development world.
What about we do this? I'll go and do some art following what you need, and then you decide if my art suits or not. If I can stay to help another artist with the arts for your project, well, it would depend on you and the artist.
I hope you can find some helpful hands, it's always good - and I believe your doing well. Oh, and your welcome bout the advice, it's ok. With time, you'll get used to here and how things works... I consider myself new here too, but I try to help with what I know.
Perfect! Here's my temporary portfolio, I'm still building a new one. Please keep in mind that DeviantArt doesn't cover all the art I do. I can try to do anime if you want, but my strengths are stylized art - anime, cartoons, and especially chibis.
One question I have is if there are any other 2D artists, just to see if I'll be working in a group, following a certain art style - basically to preapre myself.
Let me know if you like my art, and I'll send you a friend request on Discord.
Oh, another thing. If you want more people, is good to post this in Help Wanted or Offered too. Artists look for projects there, more than here.
Heya! I think you'll have a better chance of finding someone if you post on Help Wanted or Offered too - if you haven't already. Some artists often offer to work and participate in game projects on this topic.
Omg, wait wait kkkkkkkkk
You're happy and excited, I understand, but I'm sorry. I was asking because I don't work with pixel art yet. I asked to know if it would be classic pixel art or if it would follow the idea of something like Hollow Knight, etc.
I still have a lot to improve with pixel art before I do anything resembling a game project. The most concrete thing I've ever done is a ball. Literally.

If I had to work with anything right now, it would be digital illustrations.
I'm sorry to ruin the feeling and expectation that my question created. As a small act of redemption that I can do, here is one tip: in the 2D Art discussion on Creativity & Art, sometimes artists come up looking for projects, so it would be good to check them out. I hope you can find the people that you need, good luck and again, I'm sorry.
Oh perspective, sweet perspective... Well, I don't know much, but maybe it will be enough to give you a little help.
Before anything, I apology for my grammatical. I'm not... the best with English, but yeah, I'm trying. Oh, and sorry if it is a big explanation too.
So, lockers. Lockers are rectangles and the're on the wall, so it make things pretty simple and kinda easy. Like I said, the're rectangles. If you want the vision from the top and you're not used to work with perspective, it's good to draw some grades, the lines that will guide you with the size of things, giving that thing we look for when doing perspective. Something like this:

With that, you can start doing a big box on the bottom and, after that, a bigger version of the same box on the top - always respecting the perspective guide lines. And, after that, it's just connect the front tips of the bigger box, to the smaller box. If you want, you can also do a rectangle and distort till it fits the guide lines, following the proportions of the smaller and the big box.
It would be something like that, on the simple form. And yes, those boxes will be a little deform, 'cause this is what perspective do great part of the time.

Well, after that, you just start making the details of the locker. Of course, again, respecting the guide lines, since the intention its that, make the perspective.
The side version it is not different from the top view, since it follows the same rules, but with a different angle. You just need to do the guide lines based on that other view - I drew it a little narrow but I think it still works. Here's an example of the guidelines for this side view and what the rectangle would look like. A big box. And that's it.

I have my own struggles with perspective, but I hope this helps you! If you have any questions, I'll try to answer them the best that I can. Good luck!