Thanks for the feedback. I agree. We spent half the time deciding on whose design idea to develop. In the end we went with an RPG, which was way too ambitious for a first team & first jam... But everyone worked hard so it was a great learning experience.
DaydreamDesign
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Whisker Warfare: Coopers Quest jam comments · Replied to Studio Damascus in Whisker Warfare: Coopers Quest jam comments
Whisker Warfare: Coopers Quest jam comments · Replied to Oreztov in Whisker Warfare: Coopers Quest jam comments
The timing based jump mechanic is great! As is the "code words" idea. Really makes you feel like you are immersed in a cartoon cat world. However, not being able to move during the jump is a game breaker to me. Maybe it was a design choice, but fixing that would give the player more agency and make the game way more fun. Great job overall.