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A jam submission

Meowtain ClimberView game page

Cute and fun rage game with unique mechanics and replay value
Submitted by Studio Damascus — 6 hours, 16 minutes before the deadline
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Meowtain Climber's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#233.8133.813
Accessibility#353.0003.000
Audio#373.3133.313
Originality#443.4383.438
Overall#443.2503.250
Fun#502.9382.938
Controls#662.7502.750
Theme#693.5003.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.1

Wildcards Used
To Travel is to live, Like the Old Days, Arch-Nemesis

Game Description
Cute and fun rage game where you play as a cat, with unique mechanics and replay value

How does your game tie into the theme?
You play as a cat, simple as that. Use your cat-like reflexes to parkour to the moon!

Source(s)
N/A

Discord Username(s)
zedxc, swedishsaltyhands, curiousdanielle

Participation Level (GWJ Only)
Just this one

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Comments

Submitted

Agree that it is hard but unfortunately for me it was frustratingly hard not rage hard... meaning I felt that the difficulty came from the controls and not from mistakes... not sure if that makes sense

Maybe I can come back and try again... one thing I would strongly recommend is make the beginning much easier so the player is more involved and wants to keep playing.

Thanks for submitting though

Submitted(+1)

Foddy would be proud!

Concept seems cool and the art is very pretty, also love the level of polish in menus and character dialog.

Submitted(+1)

A platformer with time-based jumps is really hard for me :) Very cool idea anyway and neat art with many details.

Submitted(+1)

The timing based jump mechanic is great! As is the "code words" idea. Really makes you feel like you are immersed in a cartoon cat world. However, not being able to move during the jump is a game breaker to me. Maybe it was a design choice, but fixing that would give the player more agency and make the game way more fun. Great job overall.

Developer

Not moving the character mid-air was a purposeful choice as we wanted the fate of the player once they had been launched to be up to the skill of the initial jump. We took inspiration in this choice from other games in the same genre but it could be interesting to play with going forward and see if it creates a more fun or rewarding experience.  This will need a lot more testing of course to get the right game feel. We're hoping to make the timing and precision of the jumping easier and more precise so hopefully that may help give the player the agency that its missing at the moment.

Submitted(+2)

600++ seconds still stuck in here, i like your mechanic but it's very high precision some time i can get high jump sometime low power jump


Developer

We definitely need to work on the jump having a high precision. The error comes down to a poor understanding of Godot's physics system and we will be working on it to make that timing be a decent bit more forgiving. Hopefully you can give it another shot once we've made the changes and see if you can get any further :)

Submitted

Lmao this is where I'm at too

Submitted(+1)

Second sub of the game jam using this jump mechanic. Both are difficult (i am not enough skilled for this kind of gameplay). I was a bit frustrated because you can not move the avatar in the air during a jump phase. I guess this is on purpose. But it makes the game harder. Anyway,  the demo is solid.

Developer(+1)

Not moving the character mid-air was a purposeful choice as we wanted the fate of the player once they had been launched to be up to the skill of the initial jump. We took inspiration in this choice from other games in the same genre but it could be interesting to play with going forward and see if it creates a more fun or rewarding experience. 

(+1)

Cool game! Really difficult but rewarding when you made progress.

I think it would have been more enjoyable if the jump meter would stay at max and not go back and forth, but that's just my (non-skilled) opinion ;)

Developer

an interesting idea. We hadn't considered that. We'll definitely give that a try going forward to see how it feels!

Submitted(+1)

Love the cute aesthetic, I'm super bad at playing it tho! It was very challenging, but the mechanics were simple and intuitive. Overall pretty nice!

Submitted(+1)

It's a Foddy-Like! (A game styled after "Getting Over It with Bennett Foddy")

It does the things it needs to do well, requiring precise aim and timing or face the hardship of starting over.

I'm not good enough to run through the whole thing in a reasonable time, but make no mistake, this is a Strong Contender.

Submitted (1 edit) (+1)

This game is evil. And also really well made. I couldn't even get past the first level, so I may come back to it sometime. Good job ;)