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A member registered Aug 30, 2019 · View creator page →

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Strong story, spatial puzzles, polished web performance, stunning art and sound-forward horror.

Excellent jam fighter. Mechanics and feel win; story is thin.

This is a charming and complete cozy office game. The countdown here is about hope for a vacation, not something scary. Closing pop-up ads has never felt this good. The art and the main idea are very strong. 

The music and the ending make it perfect. You just close ads to save money for a Bahamas trip with your family. 

It is a cozy countdown done right. 

The desk looks cute, the ad chaos is funny, the music is lovely, and it has a full ending. It is a great comfort game for a jam.

It is a silly game that fits the theme very well. 

I played the game on desktop and it runs fine without crashing. It is a funny and stable care simulation game. It is best to play for a short time. The creativity and art are the best parts. If they add a simple guide like "Get water, then serve the king", it will be more fun to play.

Movement feels solid. The real hook is the day-based countdown plus surprisingly meaty dialogue about Bunnykind, a lettuce apocalypse, and whether a “dignified end” is mercy or murder. Art is clean and charming; music shifts with the days (even a last-day rain vibe). Strong jam narrative for me  I’d rate this one high.

Using a limited number of clicks as a countdown and buying things from a shop is a good idea for a game jam. However, the game world is very simple. I just click a circle. The game felt completely silent. There were no real sound effects or music in this version. BTW the game loop works well and is easy to understand right away. Playing for a short time is fine!

Counting down as a vampire's servant with a chore deadline fits the theme perfectly. The atmosphere and art really sell the nightmare servant fantasy. It is a fun and creepy game with real personality.

The game gets very hard if kids keep running. 

My zero score proved that. A clear guide on how to arrange kids would help new players. 

Still, the game is so fun I wanted to try again right away.

The take on the theme is fantastic! The mechanics are really clever—the countdown actually increases your damage, hitting SPACE freezes the board so you can plan, and some enemies can only be hurt during specific time windows. It perfectly makes "time" feel like both a threat and a superpower.

The core arena loop is super clear and engaging. The controls (WASD, mouse aim/shoot, dash, and a quick 'R' to restart) feel great. The HUD is easy to track, and progressing through the ~20 short levels with different enemy types (melee, invulnerable windows, shooters) keeps the momentum going perfectly.

A wonderfully warm and creative 3D escape game. 

It delivers a genuine "ability fantasy" and features a surprisingly solid number of stages for a game jam project. The art and core concepts really shine and carry the experience! 

While the story and audio are on the lighter side, they are still perfectly solid. Once you get hooked into that "just one more try" gameplay loop, it becomes incredibly enjoyable. I highly recommend giving it a spin if you are a fan of short, timed puzzle-adventures!

I'd easily give it a friendly 3+ out of 5. It's definitely worth playing if you enjoy timed grid puzzles. 
With just a little polish like adding some sound effects and a quick intro sentence it could be even better!

In my opinion, bub's hurry has a highly charming art vibe and a truly clever core concept the idea of surviving by "buying time" and evolving as the clock fills up is very engaging. As a playable vertical slice, it is off to a fantastic start because it boots cleanly and remains perfectly stable. 

However, to give the gameplay a fair and proper evaluation on how fun it is, a few technical bumps need to be smoothed out first, primarily the overwhelming debug log flood and the unverified combat loop.

https://github.com/banyapon/GMDKIT/releases/tag/1.1
ดาวน์โหลดแค่

openIQ-FPS-Game-Terrain.unitypackage

ตัวเดียวกัน

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3D ใช้ในการเรียนรู้ห้ามใช้เชิงพาณิชย์

https://models.spriters-resource.com/

3D Free ต้องหา FBX เท่านั้น

https://sketchfab.com/

HDRI และ Texture

https://polyhaven.com/hdris

เสียงประกอบเกม

https://pixabay.com/sound-effects/

เพลง BGM ประกอบเกม

https://pixabay.com/music/

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แหล่ง Resources ทุกอย่างสำหรับการทำเกม 2D, 3D เพลง เสียง 100% ฟรี ของดีครับอ้าย! 

https://opengameart.org/

เอกสารขั้นตอนการอัพโหลดระบบ

This is a Good Game in the universe!

Not gonna lie, the game is actually quite fun. Just needs a title screen.

Thank you! I’m glad you liked the music. I found the tracks on Pixabay and itch.io—they have a lot of great music for game jams!

Thank you so much for the feedback and all the great ideas! Anime-style characters with special abilities, an online duos career mode, and a roguelike tournament campaign all sound really exciting. The multiplayer player base is still quite small, so finding someone online can be difficult at the moment, but I’m glad you liked the integration. I’ll definitely keep these ideas in mind if I continue expanding the game!

Thank you so much! I’m really glad the movement felt smooth and natural. I love that it reminded you of those Happy Meal games—that nostalgic feeling is such a lovely compliment! :)

Thank you so much for playing and for the kind feedback! Just a small clarification: the LAN/online feature isn’t currently available in the WebGL version because I haven’t found a suitable library that supports it yet. I’m glad you enjoyed the game and appreciated the keybinding feature!

Beautiful graphics and amazing hand-drawn art, love it! My To-Do list is a complete mess, so this game definitely hit too close to home.

Stunned by the cute and beautiful graphics! The game is highly enjoyable.

Some choices do actually impact the game. I wish there was a bit more Offset Road, or just a button to click right away.

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Initially, the WASD controls don't work, but it's not a problem. The game is still fun and enjoyable, and I was surprised by how beautifully polished the graphics are.

I like the graphic art of the main characters.

The game's theme is acceptable. However, I encountered some impassable sections. Overall, it is satisfactory, and I anticipate the addition of a virtual joystick for mobile WebGL.

Man, I really miss those PopCap game days, I was so hooked!

Thanks for your reviews!

Please set up the USB joystick and calibrate it again.

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มาเพราะมีมทุกอัน บอกเลย

ชอบครับ ชอบนม!!!!!

The graphics are glitchy and the gameplay is super weird, but once you get into it, it’s actually really addictive. I love how uniquely strange it is!

I like you art style and simple mechanism.

เล่นกับเพื่อนครับ สู้กันเพลิน

ผมว่าได้อยู่นะ, เดี๋ยวไปปรับแนวไอเดียเป็น ตม. ได้เลยเนี่ย

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เด็กๆคงจะดีใจกันมาก

The system is simple and easy to understand, and I love the art style! Just a small suggestion: adding more affordance to signal the perfect timing would make it even better.

The game is fun and easy to play! I might not be very good at it, and my timing for the 'swing' is a bit off sometimes, but it's really enjoyable and relaxing.