Excellent jam fighter. Mechanics and feel win; story is thin.
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This is a charming and complete cozy office game. The countdown here is about hope for a vacation, not something scary. Closing pop-up ads has never felt this good. The art and the main idea are very strong.
The music and the ending make it perfect. You just close ads to save money for a Bahamas trip with your family.
It is a cozy countdown done right.
The desk looks cute, the ad chaos is funny, the music is lovely, and it has a full ending. It is a great comfort game for a jam.
It is a silly game that fits the theme very well.
I played the game on desktop and it runs fine without crashing. It is a funny and stable care simulation game. It is best to play for a short time. The creativity and art are the best parts. If they add a simple guide like "Get water, then serve the king", it will be more fun to play.
Movement feels solid. The real hook is the day-based countdown plus surprisingly meaty dialogue about Bunnykind, a lettuce apocalypse, and whether a “dignified end” is mercy or murder. Art is clean and charming; music shifts with the days (even a last-day rain vibe). Strong jam narrative for me I’d rate this one high.
Using a limited number of clicks as a countdown and buying things from a shop is a good idea for a game jam. However, the game world is very simple. I just click a circle. The game felt completely silent. There were no real sound effects or music in this version. BTW the game loop works well and is easy to understand right away. Playing for a short time is fine!

The take on the theme is fantastic! The mechanics are really clever—the countdown actually increases your damage, hitting SPACE freezes the board so you can plan, and some enemies can only be hurt during specific time windows. It perfectly makes "time" feel like both a threat and a superpower.
The core arena loop is super clear and engaging. The controls (WASD, mouse aim/shoot, dash, and a quick 'R' to restart) feel great. The HUD is easy to track, and progressing through the ~20 short levels with different enemy types (melee, invulnerable windows, shooters) keeps the momentum going perfectly.
A wonderfully warm and creative 3D escape game.
It delivers a genuine "ability fantasy" and features a surprisingly solid number of stages for a game jam project. The art and core concepts really shine and carry the experience!
While the story and audio are on the lighter side, they are still perfectly solid. Once you get hooked into that "just one more try" gameplay loop, it becomes incredibly enjoyable. I highly recommend giving it a spin if you are a fan of short, timed puzzle-adventures!
In my opinion, bub's hurry has a highly charming art vibe and a truly clever core concept the idea of surviving by "buying time" and evolving as the clock fills up is very engaging. As a playable vertical slice, it is off to a fantastic start because it boots cleanly and remains perfectly stable.
However, to give the gameplay a fair and proper evaluation on how fun it is, a few technical bumps need to be smoothed out first, primarily the overwhelming debug log flood and the unverified combat loop.
3D ใช้ในการเรียนรู้ห้ามใช้เชิงพาณิชย์
https://models.spriters-resource.com/
3D Free ต้องหา FBX เท่านั้น
HDRI และ Texture
เสียงประกอบเกม
https://pixabay.com/sound-effects/
เพลง BGM ประกอบเกม
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Thank you so much for the feedback and all the great ideas! Anime-style characters with special abilities, an online duos career mode, and a roguelike tournament campaign all sound really exciting. The multiplayer player base is still quite small, so finding someone online can be difficult at the moment, but I’m glad you liked the integration. I’ll definitely keep these ideas in mind if I continue expanding the game!










































