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Dawn Nyan

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A member registered Jul 09, 2017 · View creator page →

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Thank you! 💜

Aw, thanks! I made a post on there now, we'll see how it pans out. :)

I know you're aware of the issues already but watching the character ascend the ladders with no animations was the funniest thing I'd seen in a while

The main mechanic wasn't super clear initially (left click slimes *only* when you are charging the tesla coil...) I think forcing the player to balance their energy and protecting the tesla coil was neat, but quite difficult and there didn't seem to be an end goal. Good attempt overall though!

Love the papercraft style and ambition of this project.

Honestly enjoyed this mostly because it reminded me of old flash games I used to play. Fun!

Had to learn a lot of information very quickly on a time limit which was quite hectic! It took a few attempts to get into the flow. Otherwise, fantastic art!

A typing tower defense is a neat idea! The towers seemed a little too strong for the waves so it wasn't really a challenge, so some kind of end goal would be nice! 

I'm glad you had fun with it! ^_^

In retrospect, adding a second weapon model would've been a good idea - time was too short sadly. Thanks for playing the game!

I appreciate the Super Paper Mario-esque 2d and 3d switching. The switches were unclear at first, and the yellow colour doesn't contrast well against the background. One of the bigger issues is the general movement, it's really slow and not very engaging. Interesting concept.

This game definitely has some Flash game charm. I'd like if I could hold down the shoot button, personally! Otherwise, I think the sounds could do with work, maybe if the zombies made a groan as they died, as well as improving the others?

I like the idea but the execution needs some work. It can be frustrating having to wait for the right card, just discarding useless cards over and over, and the card layout is a bit janky. Also, it can be difficult to time jumps due to the robot's speed. I think this concept can work with some balance and quality of life changes however!

This was executed really well. My main gripe was the floaty movement, but generally a solid experience. I kinda wish the song didn't say "jig" or whatever over and over though.

I adore this concept mashup and the art style is very cute. Random item spawns can be annoying (crop harvesting spawning in front of you when you just want the watering can power) and it took a couple playthroughs to understand what they did. I think the controls could do with tightening too, just to make it a bit more enjoyable. Overall, good work!

Very difficult, could do with some easier levels.

Cute, but very easy to get stuck.

This is fair feedback and I've heard it from someone else too! Perhaps some other way of making the situation feel out of control but not necessarily putting you on a timer would have been better.

Here is mine! https://itch.io/jam/cgj/rate/476244

Had the same issue, had the game page created yet wasn't available on the dropdown for submission.