this is right my alley, i like puzzle games, and yours has some depth relative to the time you had, it could be a full game, the core is there. great job :)
Daviris
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I was this close to solving it, but accidently refreshed, and nothing saved :(
the game suffers a bit from qol things, like no backspace or inconsistent typing toggle between mouse and keyboard.
but the idea is solid and executed with great delivery on feel(music and looks of type writer) i liked the eerie/mysterious feel, i wonder how this can be expanded upon if at all?
great effort
try to convey a certain way to solve each puzzle that each unique.
For example, you can convey that the orientation of the die matter, by giving the player easy step one a number tile,
which will make the next number tile impossible, and thus you taught the player the importance of orientation
I liked the one level that the number of moves was extremely limited, it forced me to think carefully.
I don't agree with the comment you should remove it entirely, It really depends on how much it is integral to the solution the number of moves. maybe give an option to play without it.


