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David T. Marchand

A member registered Feb 28, 2015 · View creator page →

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This is just one of the best text adventure games I've ever played, on top of being super approachable for newcomers to the genre. The opening lines alone make me giddy. I don't feel I have anything new to say about it, but this is just in case somebody on Itch randomly ended up here and needed a recommendation.

Estimated length should be between one hour and an hour and a half, I think.

Thank you!

Your words are very kind. I always worried this one wasn't "gamey" enough, but I guess it doesn't need to be! I was just learning how to use these "text reveal" effects in Twine 1 back then, and I tried to find a few different uses for them.

Thank you so much!

Hey, I'm a gamedev teacher from Argentina and will definitely use this in class! (Here are my students' games.) Do you have any localization plans for this? As in, if you had a JSON file or Poedit or project that I would happily translate into Spanish, would you consider integrating that into the build?

Me alegra que te haya gustado :D

¡Muchas gracias!

¡Excelente! Por fin pude jugarlo. Un súper trabajo de ambientación, entre las imágenes y especialmente los sonidos, que le dan mucho peso a la situación. La actuación inicial del teléfono y el sonido de módem interceptando una llamada me dieron hasta más escalofríos que la pelea final.

Morí unas 2 veces, y en total me llevó unos 5 minutos terminarlo, por si te sirve el dato.

Ah, una lástima. Viendo el ZIP subido, noto varias imágenes con tildes (desratizacióntúnel), pero si no es eso no sabría qué.

¡Lo podés modificar en este también! Pero como quieras. Cuando me haga un tiempo yo de todas formas me lo puedo descargar y lo leo.

Ah, quizá te faltó configurarlo. Fijate que, en las propiedades de tu proyecto, debajo de Clasificación Juegos, seguramente tenés Tipo de proyecto Descargable, y podés cambiarlo por HTML. Entonces, una vez que subas solo el archivo HTML (o un ZIP en lugar de RAR) se va a poder reproducir en navegador.

¡Muchas gracias! :D

Podés subir el HTML directamente, o bien un ZIP que tenga adentro un HTML llamado index, pero bajo ningún concepto Itch te acepta formato RAR.

¡Me alegra que te haya servido! Ya leeré lo que publiques.

Jaja no sé si tanto, pero muchas gracias.

¡Muchísimas gracias!

This is exactly my jam! Loved it.

Hey what a life saver! I loved this game but got absolutely stuck at the end—completely missed the interactive pillars in the cart cave, assumed I needed to access the cart by opening the metal door with a key that I'd get by solving the spiral, and of course I couldn't understand why I was unable to brute force the spiral combination. Thanks!

Lovely! As I said over on Discord, probably the first ever cryptic in English I've been able to solve. Thank you for that. I used Crosshare to solve it, you should consider uploading it there—especially if you plan to make more.

Jaja qué ganas de no poner ni un nombre ni el curso ni la comisión ni nada que me ayude a identificar de quién es este juego. ¿Por qué me hacen esto, gente?

Thank you so much! I’m glad you stuck with it, moths and all. Or butterflies, as you call them.

¡Hecho! Ya estás en los créditos y el juego funciona en italiano. Todavía nos debemos un gran post agradeciendo a todo el mundo que sumó sus traducciones al juego, pero de nuevo muchísimas gracias.

¡Impresionante! Muchísimas gracias. Ahí te mandé un mail para que me alcances el archivo traducido así lo puedo incluir en el juego.

It took me exactly 1 hour, but I finally have 50/50! These are always such a pleasure to play. I was unlucky enough that my last 5 hearts were pretty evenly distributed between the areas, so only in the last stretch I started clearing any of them, but I guess that's also an indication of how balanced this is.

Ah I just about suspected it was the same in all trinket rooms, I just didn't get stuck in any of the others so I didn't want to assume. Well now I know my lost time was for a good cause—saving you the hassle of implementing object-specific persistence. A sacrifice I'm more than happy to make for a fine game like this.

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Super charming! Loved it. Took me about 20 minutes.

Is it possible that the 2nd room with a collectible/trinket doesn't restart properly? I think I got stuck there on my 1st attempt at getting the trinket, since I got the battery in a position where I couldn't grab it back, and thus I couldn't get to the next room. Well, I started the game from scratch and got there quickly the 2nd time around, so no harm done. Got the darn trinkets eventually!

Cool! The glitching effects are of course beautiful, but even without them I just really dig the concept of "Flappy Bird but you only need to get 1 pixel of your character through the gap but it gets harder if you do".

It is a Cruel World out there.

I have the ones from Mer’s DLC! Since the 1st one mentions a password, I was under the (wrong) impression that I would need to extract some information from them to access some other place, and I didn’t want to MINE them greedily, so I took pictures. There are some slight typos in some of the Spanish messages (because the game doesn’t currently support a few characters), but otherwise here they are! Will Itch upload this at a readable scale? Let’s find out.

I replayed it later that same day and finally beat it! I can now confirm I was getting the final screen way too early, whenever I got killed by the last 3 enemies (not the first 3, those I always managed to kill). Had a blast.

Great game! I don't think I've ever seen a movement scheme like this.

I found (what I think is) a bug—whenever the enemies kill me in the last level, instead of restarting the level, the game shows me the "thank you for playing" screen. Back in the map, the last level appears still not filled in. At some point the "thank you" screen froze and now I can't get back to the map, so I'll have to replay the whole thing.

It's not a problem, since it's so short, but I wanted to let you know. Is it possible that the final victory is so sudden that I didn't even realize I beat the enemies? Anyway, again, great game overall.

Just like in adamgryu’s A Short Hike, if you talk to the NPCs they'll give you fetch quests that reward you with upgrades, all of which grant you more vertical mobility. Reaching the peak took me about 20m, it really is what it says in the title.

Loved it! I timed myself and it took me slightly less than the original one, 38m instead of the original 45m. From this, I gather the new levels might be shortcuts? Or at least they let you skip some old sections so the game length isn't extended considerably.

Actually, my memory isn't good enough for me to be sure the things I found weren't in the previous version, so I'll just tell you what I found that I didn't remember (in rot13) and you can tell me if any of it is new:

  • Gur erq znyy
  • Gur oebja qevyyvat fvgr (naq tvnag qevyy)
  • Gur ovanel hzoeryyn

Just like with the previous version, I thought the last challenge needed an extra checkpoint. I had to replay that initial no-obstacles section too many times and it lost some of its initial impact. Nothing too serious though.

The game did break a few times, as in the character disappeared from view right as the screen changed, and K didn't respawn at all. This was also no trouble at all, since those moments were always completely saved by the… save feature.

2D top down platformers are rare, and one this well made is even rarer! A great 10m experience.

That's true! I tried, but it took me to a settings windows with a bunch of options, and even when I disabled the ones I thought were relevant, the OS kept being weird about it. I'm sure it's not as hard as it seemed when I was in the middle of trying to get that dog to backtrack the entire level.

I think most people play it over at so it doesn’t enough love on Itch, but I completely agree. Finally played it after sleeping on the entire BPH Cinematic Universe for years and I’m blown away by how good they tend to be, especially this one.

This looks and sounds beautiful, and I had a great time figuring out how to beat it. I have to say, for a game that took me more than 2 hours to complete, it's strange that it doesn't have any save feature, and even stranger that ESC quits the game without warning. Regardless, after getting used to that I pushed through and after a 1h 30m session I think I found everything.

Getting into SPOILER territory, I do wonder what that 2nd blue orb was for, since I spent a long while trying to get it to the container and when I succeeded I don't think it did anything. Finally "meeting the Bird" was a blast, and though their English wasn't perfect and their subtitles were hard to read while picking up diamonds, they were adorable and I'm very glad to have stuck with the game until I got there. After spending so much of my first session not knowing how to get anywhere, that last upgrade was loads of fun.

True! I can't complain about that since discovering the spacebar resetting came fairly naturally to me.

Great game! Super relaxing music, and the difficulty was just right, at least for me. It would definitely benefit from having some indication that there are… 30 levels, was it? It would give it a stronger sense of direction and purpose to the minute by minute playing. But definitely worth a play, I had a great time.

That's great! Thanks in advance. Again, you've made a wonderful, incredibly fun game.