It works wonderfully now! And it returns it as an integer too. Thank you so much!
Also, while I'm here I guess I should say, the reason I encountered this bug in the first place was because I tried tweening a sprite's rotation using variables manually, because when tweening the angle it would rotate the sprite the wrong way around, not accounting for the 360º to 0º wrap around, I imagine that's not intended behavior?
I'm sorry I forgot to mention on the previous message, I can live with it, but it'd be nice to have a fix for that too.
Again, thank you so much for your hard work regardless, it's been truly priceless.
David Wonder
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A member registered Sep 17, 2019
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Hey there! Thank you so much for making this.
I seem to be getting an error when I use the "Tween (value)" action, everything else has been working perfectly until I tried using values instead of the set 'one' or 'two properties'.
Also, I noticed that when referencing the Tween.Value expression, it takes it as a string instead of an integer, which in turn would prevent me from using the value as a proper number unless I use 'int' (but the game crashes before I can check for that anyway), maybe that's related to what's causing the issue?
I'm sorry if this isn't the right place to report bugs and such, I couldn't quite find any other means. Again thank you for your time and contributions, it's helped me so much in my projects.