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davidkonsumer

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A member registered Dec 27, 2020 · View creator page →

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Definitely. Great work! This is by far the most extensive character-set I found for GB, anywhere, and all the options allowed me to keep all the characters with a good uniform-vibe, but not seem too repetitive.

If you want to check out the source, it’s here: https://github.com/konsumer/friendstar

I used yours in some of the assets/sprites/npc-*.png files.

oh! sorry if that is a spoiler.

Ah, yes, I hear that. Great feedback, thanks!

Thanks for the feedback. I agree! I think with more time, I would have definitely added lots more. I feel like many of the quests were very “phoned in”, just to fill in, in a mad-rush, at the end.

I like the art. Did not get very far, though: “Before you object the darkness returns”, and all answers seem to lead there.

The i386 version ran better than GBA version on my emulator (dosbox vs Retroarch with mGBA.) The graphics are great, and I like the vibe, but I was not sure what to do.

Love the look and screams. I would have rated higher for “Fun” & “Game Design”, if there was a goal (other then avoid being touched by monsters.) This did not follow the jam-theme of “friends”, but still a really great POC. I would totally play the finished version of this game, like way too much.

Note for others: It will run on https://infinitemac.org/ on 1988 (Systyem 6) and above!

Hi! Love these tracks! I made this game using a couple of them: https://davidkonsumer.itch.io/friendstar

Hi! Love this tileset. I made this game using a few characters from it: https://davidkonsumer.itch.io/friendstar

Hi! Love this tileset. I made this game using it: https://davidkonsumer.itch.io/friendstar

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I love this game! The graphics gameplay and music are just perfect. Sometimes I get stuck on edge of previous screen, but I still love it.

Awesome game! I wish it did fullscreen or otherwise locked keys, though, since up/down makes window scroll, but the actual game is sick! Opening the iframe by itself helps: https://v6p9d9t4.ssl.hwcdn.net/html/6978240/index.html

So good!

I think something happened with formatting. it’s just on github: https://github.com/konsumer/lua-openmpt

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​Just wanted to mention I made lua-openmpt (https://github.com/konsumer/lua-openmpt/​) which parses many formats of mod-files, if you have libopenmpt and luajit installed on your system. If you are already good with lua, you could use it to make a little script to extract instrument / song data. I have tested it in luajit & love2d, and it works pretty well.

I’m not quite sure how to approach a converter program. I have seen the technique of using specific samples, like from a template in openmpt, then converting that, but I wonder if we could go even further and convert samples into little wave-instruments, to get a base in there. For short things like drums & chiptune looping waves, this might work ok (but would probably need some serious post-conversion tuning.) I think a few other things might translate too, like jump or tremelo effect. If I could manage this method, I think it could also be used in the “load this template, edit it, and convert it” style, but also maybe handle some existing mods (even if they need a bit of tuning, after conversion) sort of like how I edit images in Gimp, then import them, and tune them in TIC-80 sprite-editor.

It seems like many of the links above are dead. Does anyone have some source I could look at of the existing work on this, so I have a good starting point? I’m on Linux, so an EXE isn’t really helpful anyway, but source would be great so I can see how it was done.