Thank you so much for taking the time to write such a thoughtful and high-value breakdown! This is easily some of the most practical and actionable advice I've received.
Here's what I'm doing based on your feedback:
- Page Metadata & Discoverability: You completely opened my eyes to itch.io's sidebar filters. I had no idea I was opting out of so many targeted surfaces. I’m updating the edit page right away to fill in Input Methods (Touchscreen/Smartphone), Accessibility (One-button), Session Length, and highlighting the 11 supported languages.
- Pity Rule for Card Pool: Your point about future-proofing card pool dilution hit the nail on the head. Manually tuning the ratio for each content update would have been a maintenance nightmare. I'm going to implement a pity counter / guaranteed upgrade rule for the main weapon to keep early runs consistent regardless of pool size.
- Save Durability & Export/Import: The iOS storage eviction caveat is a huge blind spot I missed during testing. Adding an export/import save string on the results screen is such a smart, lightweight solution to prevent silent progress loss.
- Touch-action CSS: Double-tap zoom and accidental scrolling have definitely caused friction in mobile iframe embeds. I’ll make sure
touch-action: none;(or appropriate handling) is properly set on the canvas container immediately.
Really appreciate the detailed feedback and the kind words about the no-gacha/no-ads design. It means a lot to an indie dev! ⚡



