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(+1)

The shared-board multiplayer concept sounds really promising and seems like a great fit for a party game! It feels a bit like a missed opportunity that the demo is single-player only, as testing the core multiplayer loop would give a better feel for the chaos and pacing. That said, the new screenshots look great, and having a web build will definitely make it much easier for more players to hop in and give feedback.

I'm planning to enable multiplayer for testing on a steam demo soon(ish). It's functional, just not optimized.