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Davideogame

30
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3
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A member registered Mar 08, 2022 · View creator page →

Creator of

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That's great, I'm really glad he enjoyed it!

I think this turned out really fun. It's really hard to understand what's going on initially but once I saw the pause menu and played a round it made a lot of sense. Feels like a deckbuilder or euro board game. This adheres to the theme the best of all that I've seen and the audio is spot on too.



Thank you! Definitely inspired by the L4D hunter, haha.

Yeah, that's an interesting idea, maybe some sort of bonus if you break some in a combo or something. Thanks for the feedback and for playing!

Likewise, thank you!

Glad you enjoyed it and found it intuitive! Thanks for playing!

The cat paw was definitely on my list (along with catnip) but got cut for time. Glad you enjoyed it, thanks for playing!

Thank you for the kind words and for playing! I felt it was a little sticky but I was used to it by that point, probably could've used some other eyes or more iteration.

That's a good point about the difficulty. I wanted to keep the meter because I had some plans for a QTE with it, but I think it just felt frustrating as a result. Thanks for playing!

The power curve on this plays pretty well considering that you did this in the time frame of a game jam. I really appreciate the right click to discard, though as a solitaire player double-click to auto-place would've been perfect.

Very little I can say that hasn't been said, but the level design and atmosphere remind me of Half Life in the best way.

Thank you! I spent a lot of time on the breakables so I'm really glad you enjoyed it.

Thank you! I think if I'd had more time I'd want to add tables and such to make things easier to navigate, but I painted myself into a corner with the level of fidelity I wanted.

The physics on this are really polished and satisfying. The levels start to drag on in the later ones but there's a lot more that could be done with level design to keep interest if you were to expand on this. 

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This is addictive and there's a lot here to expand on if you wanted to make this a full game, gameplay-wise. I think the timer actually does your game a disservice, it stands out well enough as a puzzle game on its own with the restrictions of the grid. The art and music are very cohesive and I think are also strong point as well.

The lighting and grass stand out here, really well done. While ambitious, I think there were a few too many gameplay systems going on and maybe could have had more polish with fewer.

Yeah, if we'd had more time I think exploring different movement options would be up there. Thanks for playing!

I'm still thinking about this days later, it's so good! I love that you used claymation for the wildcard.

Thank you for the kind words and for playing!

Part of my inspiration was definitely the original Fishy! by XGen back in the day. Thanks for playing!

That's my favorite part too, thanks for playing!

Thank you, I appreciate the kind words! That's fair feedback, the stage was smaller in earlier iterations. 

Thanks for playing! It did take a bit of doing since I'm not an experienced artist but it was worth it.

Thank you, and thanks for playing!

Thanks for playing! I'm glad you liked the theme.

Thanks so much for playing and the kind words!

Yes, but not by intent, I included a post with the solution. Thank you for playing!

This is the 10th crate I think most people are missing. Wasn't mean to be difficult! I'll try to visually distinguish it better in the future.

Fun take on the theme. If you were to expand on this, I would maybe add checkpoints. 

A bit difficult to figure out at first, especially what each tower does. It really comes together once you get the hang of it though and feels pretty addictive.