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Davideogame

44
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3
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A member registered Mar 08, 2022 · View creator page →

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It looks and sounds great, plus it fits the theme really well. I really wanted to be able to use the number keys to switch between road types since I couldn't get the hang of Q and E, so I actually just wound up placing intersections everywhere. Good luck driving, citizens!

While you mention having trouble with the balance, I think there are some really neat ideas here. Especially the take on expansion as a server network. It resembles a factory game (like Satisfactory or Factorio) without being derivative of the genre.

Cult of the Lamb is one of my favorites but definitely not a direct inspiration here, haha. Thank you for the kind words!

Nice little parable about the use of AI. I tried going 'legit' and it would have been nice to have some other ending or story along those lines, but I had fun all the same.

Thank you, glad you enjoyed it! We spent a while nailing down the theme and look, so I'm happy it landed.

Thank you so much! Working on the animations was honestly my favorite part, glad you like them.

Thank you so much! Web perf being poor is the hazard of testing on desktop I suppose, fingers crossed that the improvements in 4.5 will help. 

Nice and cohesive in  terms of all the elements, and I had fun overall. The difficulty is a bit high though, and requires extensive pre-prepping through the starting levels.

I like the ideas here, especially combining side-scroller elements with exploration and collection. I had trouble understanding how all the elements of the game fit together (stamina, backtracking, etc.), it wasn't until my third attempt that it really clicked. The cloud hitboxes are a bit unclear as well. The audio is really on point and nicely done, and the shaders/effects combined with the flat art style work really well together.

Fun take on the theme and a neat way to introduce the other side of the game. Had more fun doing spreadsheets than anything, haha.

This is a really solid puzzle game given the time constraint of the jam. The art and music combine nicely to convey the bleak tone and the mechanics are a clever fit for the theme. 

Some of the upgrades don't do what they say they do and the numbers get a bit twisted, but overall it was fun. I would personally aim for a session length closer to 5-15 min, I only lasted as long as I did because I have a weak spot for clickers. It fit the theme pretty well!

I like the visuals of this, the screen shader and sprites are very cohesive. Played it a couple times and wasn't able to survive past getting the second scarecrow though.

Fits the theme to a T, and it works really well as a puzzle game. The walking speed could definitely be bumped up and the dialog is a bit overdone, but I think everything else works really well together. I also really like the innovative use of the limited palette.

That's great, I'm really glad he enjoyed it!

I think this turned out really fun. It's really hard to understand what's going on initially but once I saw the pause menu and played a round it made a lot of sense. Feels like a deckbuilder or euro board game. This adheres to the theme the best of all that I've seen and the audio is spot on too.



Thank you! Definitely inspired by the L4D hunter, haha.

Yeah, that's an interesting idea, maybe some sort of bonus if you break some in a combo or something. Thanks for the feedback and for playing!

Likewise, thank you!

Glad you enjoyed it and found it intuitive! Thanks for playing!

The cat paw was definitely on my list (along with catnip) but got cut for time. Glad you enjoyed it, thanks for playing!

Thank you for the kind words and for playing! I felt it was a little sticky but I was used to it by that point, probably could've used some other eyes or more iteration.

That's a good point about the difficulty. I wanted to keep the meter because I had some plans for a QTE with it, but I think it just felt frustrating as a result. Thanks for playing!

The power curve on this plays pretty well considering that you did this in the time frame of a game jam. I really appreciate the right click to discard, though as a solitaire player double-click to auto-place would've been perfect.

Very little I can say that hasn't been said, but the level design and atmosphere remind me of Half Life in the best way.

Thank you! I spent a lot of time on the breakables so I'm really glad you enjoyed it.

Thank you! I think if I'd had more time I'd want to add tables and such to make things easier to navigate, but I painted myself into a corner with the level of fidelity I wanted.

The physics on this are really polished and satisfying. The levels start to drag on in the later ones but there's a lot more that could be done with level design to keep interest if you were to expand on this. 

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This is addictive and there's a lot here to expand on if you wanted to make this a full game, gameplay-wise. I think the timer actually does your game a disservice, it stands out well enough as a puzzle game on its own with the restrictions of the grid. The art and music are very cohesive and I think are also strong point as well.

The lighting and grass stand out here, really well done. While ambitious, I think there were a few too many gameplay systems going on and maybe could have had more polish with fewer.

Yeah, if we'd had more time I think exploring different movement options would be up there. Thanks for playing!

I'm still thinking about this days later, it's so good! I love that you used claymation for the wildcard.

Thank you for the kind words and for playing!

Part of my inspiration was definitely the original Fishy! by XGen back in the day. Thanks for playing!

That's my favorite part too, thanks for playing!

Thank you, I appreciate the kind words! That's fair feedback, the stage was smaller in earlier iterations. 

Thanks for playing! It did take a bit of doing since I'm not an experienced artist but it was worth it.

Thank you, and thanks for playing!

Thanks for playing! I'm glad you liked the theme.

Thanks so much for playing and the kind words!