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A fun story and theme, a great first entry. I think more clarity on the mechanics might’ve been good, it seemed like there were two sanity deductions when you tried to treat a patient (or maybe it was a bug). I’d definitely be interested in more along these lines.

I realise that I need to change how the treatment is recorded in the log - there were 2 sanity deductions as every action you take is followed by the infections action so the second sanity loss is the infections 'attack' signalled by 'The infection progresses! You lose X Sanity.' - but I think it could have been clearer so thanks for the feedback, it's certainly something to work on.