These puzzles are frustratingly good. When you solve them, you feel smart. That's the good part. If you come back two to three days later and attempt the same level, you're stuck. It makes you feel dumb again. That's the frustrating part. It's unbelievable how a game can do that.
Dattaprasad
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A member registered May 06, 2025
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Hi Qrostar,
I hope you’re doing well! I’m a huge admirer of how you approach puzzle and level design in games like Hanano and Jellyno. I’ve tried to find interviews or write-ups where you discuss your workflow, but it seems like the secrets behind your elegantly crafted challenges remain a mystery.
If you’re ever inclined to share, I’d be fascinated to learn about your process, like how you structure the evolution of a puzzle from concept to completion, or how you ensure levels feel cohesive yet surprising. That said, I completely understand if you’d rather keep the magic behind the curtain. Either way, thank you for the incredible games!