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Hi Qrostar,

I hope you’re doing well! I’m a huge admirer of how you approach puzzle and level design in games like Hanano and Jellyno. I’ve tried to find interviews or write-ups where you discuss your workflow, but it seems like the secrets behind your elegantly crafted challenges remain a mystery.

If you’re ever inclined to share, I’d be fascinated to learn about your process, like how you structure the evolution of a puzzle from concept to completion, or how you ensure levels feel cohesive yet surprising. That said, I completely understand if you’d rather keep the magic behind the curtain. Either way, thank you for the incredible games!