Thank you for the feedback! I will do a little bit of polishing of these things whenever the jam results are in! Since I'm also not too happy with some of these things. But we just did not have the time to do so.
DataLioness
Creator of
Recent community posts
Hey hey my name is Damy I'm a technical game designer with a strong background in programming.
So my skill mostly lies in design and programming.
And you might think by yourself but thats fine for this Jam right so you can work solo? YES IT IS!
However I'd love to team up with some other cool people to create a cool project.
This is literally just because I like working with people.
My timezone is CEST (UTC+2) (The Netherlands) and it would be convenient if we have a somewhat similar timezone for communication purposes.
For this jam I'll be working in Unreal Engine so if you're familiar with Unreal or if you dabble a bit in it and want to get better at it.
Please feel free to reach out to me.
The past 2 years I've also attended the Kenney Game Jam and I'm back for round 3!
My Kenney Jam Entry 2024: Disconnected
My Kenney Jam Entry 2025: Power Protocol
Happy Jamming everyone!
~ Damy
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TLDR;
- I'm a designer and programmer
- Looking for 1, 2 maybe 3 more cool people to contribute to the game in any shape or form. (Any skill level! Game jams are a place to learn)
- I've done the Kenney Game Jam for the past 2 years. My portfolio can be found here: https://www.damyodk.com
- I'd love to be working in Unreal Engine!
You can reach out to me through discord: datalioness
Heya we're a group of game development students that have developed this game about a crow dealing with grief.
Its mostly a narrative driven game with stealth mechanics.
You can check it out here One for Sorrow:
https://itch.io/jam/jamsepticeye/rate/3925901
I'm happy to hear you liked it. Yup the alarms, lights and footsteps every beat and every time in between beats as well. That in between beats didn't make sense honestly but I thought it was a cool touch xD because footsteps once per beat felt slow.
I wanted to do charging initially be needing to slide but pfff I later on like stepped back on that because scope wise not doable. Sliding is incredibly hard to get to work nicely and feel good.
Cool work! I'm personally not a big fan of using C++ in Unreal Engine IF you really don't need to.
For easy access from non programmers, like technical designers also working with code quite often.
And well barely any advantages of using C++ instead of Blueprints.
I'm trying to assemble a small team at the moment of about 5/6 people.
If you're interested send me a message on Discord: datalioness
Heey my name is Damy!
And I'd love to work in a team this year so I'm trying to gather some people willing to work together!
You want to create a cool game? And have some experience in Unreal Engine 5? You can fit right in!
I'm technical game designer and gameplay programmer.
Last year I made a game on my own: https://datalioness.itch.io/disconnected
It got an honorable mention at kenney gamejam 2024!
I want to be using Unreal Engine 5.
Here is my portfolio btw: https://thedatalioness.github.io
Oh definitely you can check my game out!
https://datalioness.itch.io/disconnected
I'd love to get some feedback as well!
I'd really like to add levels.
My current favorite level is level 5.
Level 1 & 2 are just there for introduction so they're also needed.
But I do not like level 3 & 4.
Level 3 is a bit too linear and level 4 is a bit confusing.
For this game level design was definitely the hardest challenge and I finally only understood what I could do with the mechanics I have when making Level 5 so I've got a couple more ideas for new levels that I'd like to try out.
For more mechanics I'm not sure what I'd like to add.
I had 1 more idea with enemies where they would be walking around on the same path and with the perspective of your camera you could already see them while your character might not even see it yet.
Heya I'm Damy!
I'm a 21 year old game programming student, I've got experience in Unreal Engine and have been working with it for a bit over a year now.
I've also written custom game engines but I don't plan on using that for this game jam.
Apart from being a programmer I also love game design, specifically system design.
I'm looking for a team because I prefer working in teams rather than solo.
Programmers, Game Designers, or any other people who would like to help work on a game together.
For my University I've worked on a couple of games one of them is listed on itch.io.
- ORTUS: https://buas.itch.io/team-cumin
I've also attended 2 jams 1 organized within my university for students and 1 was the Global Game Jam 2024 which was also organized at my university.
- WolFish: https://spel16.itch.io/wolfish
- Cataboom (Global Game Jam 2024): https://datalioness.itch.io/cataboom
I'm most experienced with Unreal Engine so I'd like to work with this as well.
So if there are other enthusiasts out there willing to work together for this gamejam do reach out to me on here, Discord or Twitter.
Discord: "datalioness"
Twitter: https://x.com/datalioness_












