"When a loved one dies, birds can display behaviors indicating emotional distress, such as increased vocalisation, changes in appetite, withdrawal, changes in social behaviour and even becoming more aggressive ... " This can include no longer flying.
DataLioness
Creator of
Recent community posts
Heya we're a group of game development students that have developed this game about a crow dealing with grief.
Its mostly a narrative driven game with stealth mechanics.
You can check it out here One for Sorrow:
https://itch.io/jam/jamsepticeye/rate/3925901
I'm happy to hear you liked it. Yup the alarms, lights and footsteps every beat and every time in between beats as well. That in between beats didn't make sense honestly but I thought it was a cool touch xD because footsteps once per beat felt slow.
I wanted to do charging initially be needing to slide but pfff I later on like stepped back on that because scope wise not doable. Sliding is incredibly hard to get to work nicely and feel good.
Cool work! I'm personally not a big fan of using C++ in Unreal Engine IF you really don't need to.
For easy access from non programmers, like technical designers also working with code quite often.
And well barely any advantages of using C++ instead of Blueprints.
I'm trying to assemble a small team at the moment of about 5/6 people.
If you're interested send me a message on Discord: datalioness
Heey my name is Damy!
And I'd love to work in a team this year so I'm trying to gather some people willing to work together!
You want to create a cool game? And have some experience in Unreal Engine 5? You can fit right in!
I'm technical game designer and gameplay programmer.
Last year I made a game on my own: https://datalioness.itch.io/disconnected
It got an honorable mention at kenney gamejam 2024!
I want to be using Unreal Engine 5.
Here is my portfolio btw: https://thedatalioness.github.io
Oh definitely you can check my game out!
https://datalioness.itch.io/disconnected
I'd love to get some feedback as well!
I'd really like to add levels.
My current favorite level is level 5.
Level 1 & 2 are just there for introduction so they're also needed.
But I do not like level 3 & 4.
Level 3 is a bit too linear and level 4 is a bit confusing.
For this game level design was definitely the hardest challenge and I finally only understood what I could do with the mechanics I have when making Level 5 so I've got a couple more ideas for new levels that I'd like to try out.
For more mechanics I'm not sure what I'd like to add.
I had 1 more idea with enemies where they would be walking around on the same path and with the perspective of your camera you could already see them while your character might not even see it yet.
Heya I'm Damy!
I'm a 21 year old game programming student, I've got experience in Unreal Engine and have been working with it for a bit over a year now.
I've also written custom game engines but I don't plan on using that for this game jam.
Apart from being a programmer I also love game design, specifically system design.
I'm looking for a team because I prefer working in teams rather than solo.
Programmers, Game Designers, or any other people who would like to help work on a game together.
For my University I've worked on a couple of games one of them is listed on itch.io.
- ORTUS: https://buas.itch.io/team-cumin
I've also attended 2 jams 1 organized within my university for students and 1 was the Global Game Jam 2024 which was also organized at my university.
- WolFish: https://spel16.itch.io/wolfish
- Cataboom (Global Game Jam 2024): https://datalioness.itch.io/cataboom
I'm most experienced with Unreal Engine so I'd like to work with this as well.
So if there are other enthusiasts out there willing to work together for this gamejam do reach out to me on here, Discord or Twitter.
Discord: "datalioness"
Twitter: https://x.com/datalioness_
Was made with C++ with a custom engine I've had to build on top and modify a bit for an intake for a school I'm applying for.
That engine template can be found on: https://www.3dgep.com











