Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dataerase

34
Posts
2,037
Followers
28
Following
A member registered Oct 29, 2015 · View creator page →

Creator of

Recent community posts

If it helps to know for time sake, most synergies are  material to material and don't require being on a specific bodypart/channel (except in the case of 3 material and 5 material synergies that transmute the center (body).) All the two material syngeries that work on head/body should work on leg/body or arm/body as well (unless theres a bug which some players have reported for the advanced rituals, i will eventually get to these). Of course, if you're recording all the channel edgecases with energy production as well then it's more complicated.

If you want to email me the chart before sharing it with folks feel free and I can tell you if anything on it is wrong or if you're missing an extraction on anything.

If you do end up creating a chart for synergies and transmutations I would love to see it.

Any Transmutation that results in a Legendary (cannot be bought or found off enemies ie: Turnip) cannot be extracted into a .dat, it will always give you a rare file. 

Yes! If you download the full version you should be able to move saves. You can also download the patch version and merge "TheLabyrinth" folder in it with your old one and that will also update the game, no moving of saves necessary.  Some people have reported equipment related bugs since 1.4.8 (i think i've caught them all/tested but haven't heard back from anyone who reported them?) but if you notice something weird start happening you can revert back to 1.4.7 as i've left the patch for it up.

Thanks for reaching out.  Can you send this  bug report to the email in the readme? I will forget about it if it's in the comments.

It should. There's a guide on how to do it included with the game as of right now.

Just flagged the files for the right OS. Let me know if that helps?

I keep forgetting to click the checkbox whenever I upload a new version. It's a WIN only game but a couple of my testers have been able to get it running in WINE before (Linux mostly) if you want to fool around with that?

It's not a big issue if you or other players finish it! I don't think getting the item there should break anything.

(1 edit)

Next build should fix this.

This sounds like a bug. I can take a look at it tomorrow and make a fix sometime in the coming days. Out of curiosity, did you get the first Tool before encountering Blackbox E?

I had a couple testers get it to work on Steamdeck!I might ping them so we can write a tutorial on how to do it.

If the battle crash is related to Outfits getting temporarily deleted on quick-loading, then the current patch should address this.

(1 edit)

Auto-Medic should work as intended now.

It broke between my test players' builds and edits I made before the launch. Just pushed an update fixing it. 

Thank you for figuring this out. The behavior everyone was describing with the text boxes sounded like what happens when a font is missing but I was certain I included all the fonts, my brain has been fried this week. I will push an update later today with the font included and fixes to the title screen issues (the selections not showing upon wait & the parallax uncovering the logo splash screen).

I'm suspending purchases until I can figure out whats going on with the fonts. Sorry.

send me an email there and we can try to troubleshoot. The title screen text + initial text in the intro are images, so they'll show up no matter what. Installing fonts works fine for me on Win10 so it could be a problem with Win11, though i've had people test on Win11 and the text should render okay... If anyone else has this problem/knows a solution feel free to share here.

apologies, it should be labyrinthcommittee@gmail.com

They should be in the CSP folder.

Hi! This problem should be fixed now if you try redownlaoding, i think at some point when updating these I changed the permissions of that folder by accident.

ah this is cool! you dont have to credit me when using my brushes but thank you for doing so!

Hehe! No problem! And yeah anyone else combing through comments here, they're intended for use with the pencil tool so its for pixel art!

Thats weird, they shouldn't do that/thats not how i set them up. I made these with CS6 so if adobe changed how photoshop reads abr files recently in an update to CC then idk if theres much you can do? Is it because your using them with the brush tool instead of the pencil maybe?

I have some art tools here that could be useful for future game devs I would like to add to the pack:
https://dataerase.itch.io/glitch-pixel-brushes-ii
https://dataerase.itch.io/glitch-brushes-maze-organic-textures
https://dataerase.itch.io/glitch-brushes-dithering-text

np! sorry for the confusion! i would still like to include the patterns as pngs at some point though!

if you don't want to wait on me, try converting the patterns that came with your download instead of the brushes

Sorry, ive been dealing with life events and other stuff atm and haven't gotten around to this. The brushes themselves are just a single square that paints a pattern w. a transparent bg down, however your converting them is probably converting the actual brush shape but not the pattern that goes with it is what im imagining.

I've considered it/have been planning to as an update for the three of these for awhile. Look forward to an update from me on that either this week or next?