I would like to at some point. I moved computers between finishing this and all my FLStudio project files for the music need to have their vsts rerouted to the correct samples (a huge pain). But it's something I am planning on in the future (along with a Steam release for the game).
Dataerase
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If it helps to know for time sake, most synergies are material to material and don't require being on a specific bodypart/channel (except in the case of 3 material and 5 material synergies that transmute the center (body).) All the two material syngeries that work on head/body should work on leg/body or arm/body as well (unless theres a bug which some players have reported for the advanced rituals, i will eventually get to these). Of course, if you're recording all the channel edgecases with energy production as well then it's more complicated.
If you want to email me the chart before sharing it with folks feel free and I can tell you if anything on it is wrong or if you're missing an extraction on anything.
Yes! If you download the full version you should be able to move saves. You can also download the patch version and merge "TheLabyrinth" folder in it with your old one and that will also update the game, no moving of saves necessary. Some people have reported equipment related bugs since 1.4.8 (i think i've caught them all/tested but haven't heard back from anyone who reported them?) but if you notice something weird start happening you can revert back to 1.4.7 as i've left the patch for it up.
Thank you for figuring this out. The behavior everyone was describing with the text boxes sounded like what happens when a font is missing but I was certain I included all the fonts, my brain has been fried this week. I will push an update later today with the font included and fixes to the title screen issues (the selections not showing upon wait & the parallax uncovering the logo splash screen).
send me an email there and we can try to troubleshoot. The title screen text + initial text in the intro are images, so they'll show up no matter what. Installing fonts works fine for me on Win10 so it could be a problem with Win11, though i've had people test on Win11 and the text should render okay... If anyone else has this problem/knows a solution feel free to share here.
I have some art tools here that could be useful for future game devs I would like to add to the pack:
https://dataerase.itch.io/glitch-pixel-brushes-ii
https://dataerase.itch.io/glitch-brushes-maze-organic-textures
https://dataerase.itch.io/glitch-brushes-dithering-text
Sorry, ive been dealing with life events and other stuff atm and haven't gotten around to this. The brushes themselves are just a single square that paints a pattern w. a transparent bg down, however your converting them is probably converting the actual brush shape but not the pattern that goes with it is what im imagining.





