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dat_boionithecus

8
Posts
1
Following
A member registered Oct 12, 2019

Recent community posts

I got trapped in the springheel boss fight because i ran under cover after the first attack, and he got wedged into the overhang.

ooooh. Okay, thanks!

If you don't give a shit about the game, don't fucking say anything.

Well, you did!

(2 edits)

Enjoyed! This thing kept me up until 12:00 AM because I have the time management skills of a middle-aged drunk chimp! It's awesome! Though I did start at 10:00 PM, so that's on me

Why does it constantly activate debug pause for me?

(2 edits)

LOVE this game, but the swinging bits and enemies lean towards my most OP weapon "spider in the house" which consists of a flamethrower, 2 miniguns, and 12 gladius blades. Can you make it so you can choose which weapons enemies and swining thingies can have? like, I've got a frickin' SELECTION of weapons, from a longsword to, like 6 bricks duct taped to a short handle called "bonk kush" that kills in two hits, I'm a dumbass at weapon design, but the enemies are kung-fu masters at wielding my monstrosities, like the flamethrower minigun all directions weapon "fart lighter".

TLDR: could you implement a system where you can choose enemy weapons, and if they have no options they go to default weapons? Or maybe an option to remove the spinny thingies?

I really enjoyed it. 2 solid hours of exciting gameplay, though as there's only one, non-randomly-generated level, not very much replayability, will definitely return when it's finished!