Using Firefox on a Ryzen 7 5800X with 32GB RAM and a 3070Ti. (Would like to upgrade my graphics, but AI ruined the prices.) Might be a browser issue rather than purely a performance one.
Daryatash
Recent community posts
I have now killed enough other species to max out all available upgrades and haven't seen a single gene. Given that the genes are supposed to be the interesting part of the game, this has left me somewhat unimpressed with the experience.
Also, I would appreciate a more efficient use of screen space. This doesn't even cover 20% of my screen and yet it needs a scrollbar.
No, I found that I could do most of Forest/Deep Forest, Lost Temple, Church and Mine in one life, but I assume that if I wanted to actually visit a major new location like the elven lands or the underground city I'd have to make careful choices which events to actually do and have enough lifespan left to finish one of those. That's the resource management I meant I couldn't really judge because the demo ends before it becomes relevant.
That said, I quite liked the whole thing about different characters having different lifepaths and skillsets, so if there end up enough of those paths and the writing keeps holding up I think this will be really good.
I really like what I've seen here, but the intro chapter (and even that with missing bits) ultimately isn't enough to judge how good this will be, because it will hinge more on the writing of the different paths than the mechanics (which seem solid) and I can't really judge the resource management well with the demo stopping at the point where the paths split up and it becomes important. Still, worth keeping an eye on.
Game itself is pretty nice - simple, but the blueprints per run make it more varied and the upgrade tree is nice as well.
Main problem is balance/pacing. On the run where I first had prototypes available I immediately earned patents to buy every single mastery upgrade. The challenges were a joke afterwards except one that became impossible because I always started with more drills than I was allowed to have. That also made the bonuses almost pointless.
I find Dao unlock very confusing. First I have to choose a Dao, but then the levels are reset and I don't have the menu. Then I beat the boss and master says practice the dao but I still don't have it. I have a huge selection box with daos but the Dao menu option is still greyed out. I think I have a Dao, but I have no idea what it does.
Obvious inspiration, but a really solid start of a game. The combination of prestige only affecting building upgrades, and blessing as well as new buildings switching upgrade priority due to new buff interactions incentivizes players to change their builds when they get new unlocks. I'd like to see the game lean even more into this, possibly by bulking up the blessing tree a bit to enable faster prestige in the latter half of the game while also requiring more investment into elixir production during some phases, so players are incentivizes even more to prestige when new unlocks allow for new combinations and switch their build with different elixir allocations.