Reall fun idea, cool upgrades as well. Since it takes several runs to afford an upgrade, I've reached a point where I would really like the ability to click to jump to the next line of story though, it gets really slow after a while.
Daryatash
Recent community posts
I find Dao unlock very confusing. First I have to choose a Dao, but then the levels are reset and I don't have the menu. Then I beat the boss and master says practice the dao but I still don't have it. I have a huge selection box with daos but the Dao menu option is still greyed out. I think I have a Dao, but I have no idea what it does.
Obvious inspiration, but a really solid start of a game. The combination of prestige only affecting building upgrades, and blessing as well as new buildings switching upgrade priority due to new buff interactions incentivizes players to change their builds when they get new unlocks. I'd like to see the game lean even more into this, possibly by bulking up the blessing tree a bit to enable faster prestige in the latter half of the game while also requiring more investment into elixir production during some phases, so players are incentivizes even more to prestige when new unlocks allow for new combinations and switch their build with different elixir allocations.