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Obvious inspiration, but a really solid start of a game. The combination of prestige only affecting building upgrades, and blessing as well as new buildings switching upgrade priority due to new buff interactions incentivizes players to change their builds when they get new unlocks. I'd like to see the game lean even more into this, possibly by bulking up the blessing tree a bit to enable faster prestige in the latter half of the game while also requiring more investment into elixir production during some phases, so players are incentivizes even more to prestige when new unlocks allow for new combinations and switch their build with different elixir allocations.