You can click on them to change their direction or interrupt them working. Other than that ti’s just a simulation, I unfortunately ran out of time when adding gameplay.
darthdeus
Creator of
Recent community posts
Here’s an example of a very simple scene with SuperTextMesh, TextMeshPro and Legacy Text

The bottom three are identical, the top one has an extra ContentSizeFitter as the docs suggest, which does kinda help, but still causes the layout to be wrong.
The exact setup is created following this short video https://www.youtube.com/watch?v=W4tUQr9Tv3g, in short it’s simply a text item with two nested VerticalLayoutGroups set to Control Child Size.
Hi, yes you can use it in any commercial game and publish it wherever you want, and you don’t have to give me credit. It literally says so in the first sentence of the page
This music pack contains five combat/action music tracks you can use for free in both commercial and non-commercial games, with no attribution required.
The only limitation is that you can’t re-sell it. If you’re using it in your game, you can do whatever you want with it, without giving credit :)
You’re in charge of hell and your job is to punish the filthy humans. They deserve it.
When a human reaches the end, they escape through a portal and get a swift death. Your job is to prevent that. But no matter what happens, once they all die they get to be punished again the next day.
Controls are mouse only. You can click on things, or drag the camera with the left mouse button. (WSAD and arrow keys also move the camera, but are not required.)
https://darthdeus.itch.io/hell-loop (Ludum Dare page https://ldjam.com/events/ludum-dare/47/hell-loop)









