Thanks for the feedback! I actually had a lot of fun making this game, I'm just sitting down to work on this week's trijam. I wanted the movement to be very floaty and dream-like as opposed to responsive, but you raise a good point about the inconsistency of the jump, frustration wasn't something I wanted the player to experience. Thanks again for the feedback, and best of luck if you do this weeks trijam!
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I beat it! Way too hard but lots of fun, I feel like the inside levels should have came before the outside levels since they were much easier, but I get how it makes more sense to go from outside to inside from an artistic perspective.
Nice work! I liked the way you needed to get below a certain amount of deaths to access the bonus level, it added some nice replayability without being too frustrating, since I was able to breeze through the earlier levels after learning the mechanics more and such.
I love the atmosphere and the coice of literature. Very avant-garde. This was very artistically inspiring, however the movement could use a little work as well as mouse sensitivity adjustment. It isn't crucial, but I think the experience would be better enjoyed with these options.
I like the glow effects on the golem a lot! That's something I really ought to learn . . . I like the puzzle aspects of having both the ghost guy and the golem be useful for different things!
Thanks for your feedback! I considered making the movement less floaty, but because some levels revolved around this movement I didn't have time to change it. One thing I'm adding post-Game-Jam is more friction and also better level progression so the player can get used to it.
I loved the atmosphere and the music, and the inverted controls made the gameplay more interesting. I would have liked it more if there was more of a reason to switch dimensions, but other than that really Good!
P.s. Nice font too
Nice work! I really enjoyed the difficulty curve and the way you introduced more components. It was however, a little tricky trying to press the e key while moving, and so I had to awkwardly have my right hand on the left side of the keyboard. Other than that, amazing job and I especially enjoyed the way the final level made me think. Although I think I found an alternative way to solve it, I think that just makes it all the more interesting!
Hi, I'm really enjoying your game so far! I love the sense of exploration and how you reward the player with shortcuts to different places across the map. I also like how new abilities like the bouncer add freshness to old areas, giving the player access to places they couldn't reach before. Also the art is really beautiul and creates a great mood. As a beginning game devolper I am amazed at your work.
P.S. I'm having a little bit of trouble getting past this door (It's in the eatern lower area of the map). Could you tell me what I'm missing? I've scoured that map and I don't seem to be able to find the skull to open it. Great game and thanks a lot!