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karldev

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A member registered Aug 19, 2024 · View creator page →

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Hi Dyntan! It's fun to hear you impressions of the game and I'm super glad to hear you enjoyed it! You're correct that the beacon mechanics is an unintended side-effect in the case that the player obtains it. 

I was aware that it could be a problem but decided to not prioritizing solving it since I figured it would be a relatively rare occurrence.

I really like your idea about it acting as a command/control system actually! It's a unique effect and flavor that opens up some special tactics. I'll go for that implementation! :)

Hi! 

Great question, I'm impressed you managed to obtain a beacon during the demo, it's a pretty rare event and even rarer to manage to scavenge it. 

So your suspicions are correct. In the current implementation it spawns ships for the enemy irregardless of who owns the beacon. So it's acting like its lore-wise description, it summons nearby SMI ships (which are the enemy), like you pointed out. Gameplay-wise it's worthless for the player and I am open to ideas here. Since you're the first (reported) player who hit this edge case, I'm curious to hear your input. 

Hello yoel!
Thank you for your feedback and your kind words. I have had other playtesters point out similar things as you and have in the latest update improved the flow of the battles and the visuals along with tutorial popups with the aim of making it more clear and intuitive. Give it a try now and let me know what you think!