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Hi Dyntan! It's fun to hear you impressions of the game and I'm super glad to hear you enjoyed it! You're correct that the beacon mechanics is an unintended side-effect in the case that the player obtains it. 

I was aware that it could be a problem but decided to not prioritizing solving it since I figured it would be a relatively rare occurrence.

I really like your idea about it acting as a command/control system actually! It's a unique effect and flavor that opens up some special tactics. I'll go for that implementation! :)