This is honestly some of the coolest feedback I could hope for. I love that you’re using the pins almost like narrative rules to keep NPCs, places, and factions active off-screen and then pull them back in when it matters – that’s exactly the kind of dynamic feeling I was hoping the system could grow into.
The slowdown you’re seeing on those extremely long, very dense runs makes sense: you’re pushing the GM to track a huge amount of history and pinned details over many hours, which is way beyond how most people will play. It’s really helpful for me to know roughly where it starts to feel “heavy” for you though.
I’m really glad it still feels worth it to you even when it crawls a bit, and I seriously appreciate how hard you’re stress-testing this thing
