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(1 edit)

damn, that run sounds absolutely wild in the best way 😅

Ex–Guild operative with wiped memory to fighting a cosmic eldritch thing and getting worshipped… that’s the kind of off the rails stuff I was hoping people would try to push it into. I’m really happy you told the GM “run with it” when it warned you you were off track, and that it still held together for you. Hearing you’ve went thru 6 runs and they all felt different but fun, honestly means a lot, thanks for taking the time to write all that out. You made my day with “best use of AI I have ever seen in any creative field” and the part about the depth of the lore keeping things cohesive. That’s exactly where most of the work went, so it’s really cool to hear it comes through on your side.

On the PS: you’re right about the stats getting easier to “break” in very long runs. Over time the GM can start loosening up on checks and drifting into pure freeform chaos, especially once things go very cosmic like your example. I’m going to look at tightening that up so longer campaigns keep using stats and checks more consistently, while still letting people go nuts if they want to. Seriously, thanks again for playing this much. Knowing people are pushing the system this hard (and having fun doing it) makes me really excited to keep improving it.