Thank you for playing! You're playthrough was very useful to me!
Darksoft
Creator of
Recent community posts
Yeah sure, i stopped playing around fourth or fifth checkpoint i think, there were two checkpoints next to each other, one of them was above the other.
Also btw some checkpoints are located right on the edge, so after falling i spawned on the checkpoint and immediately fell again bc i was still moving, not a big problem at all but i think you could place them a little further
I really loved gameplay mechanics of this game, but i think they should've been explained. I learned about holding jump to bounce higher and holding sprint to increase bubble distance only from the comment below. And still the game was really difficult, so i couldn't beat it xD. I'd suggest to lower the difficulty for first levels and teach all of the mechanics. Art and music are amazing though! Good entry
Wow the game has a lot of content and looks really nice! Good entry! I don't like that attacking stops any movement like falling or moving. I guess you wanted to make kinda dark souls since there are bonfires, enemies respawn and stamina, but i don't think that stamina really fits here since it makes the game slower. But overall this game is really good!
I should thank you for playing the game) Thank you for ideas and suggestions! Rotten blocks take wood from you and if you chop a beehive you take damage, you can check blocks descriptions by clicking button in down right corner, should've make better visual clues though. This is a really valuable feedback, thanks!
It was pretty hard to not burn flowers xD Good game overall. I'd like to see more difference in gameplay between good and bad actions, not just pressing e or g button, but it's really good for a first game jam! Keep up the good work!
Also found just one bug in the beginning. When switching to the second scene happened i got stuck like on screenshot xD
Really liked the idea, it is really fun. Right now it lacks some polishing, but i can definitely see a good platformer game! Maybe diffirent types of rockets that give you a different movement? I personally liked the controls, but when you shoot diagonally you move a greater distance, maybe you didn't normalize vectors? Overall this is not a bad entry!




