Welp, I got 253 gold, and 28 slime things... No upgrades have made themselves known to me. Do I have a bug? It says I have the first node, but nothing else has unlocked.
Edit: Had to refresh
It felt like I wasn't generating enough. With the cost of upgrades/expansions reached to borderline inflationary, while income felt linear.
I did complete purchasing everything a bit after the review, and the pace picked up, but it felt a little we were climbing a hill, then fell into a valley, and climbed back up a shallow slope xD
Overall it end up being fine, it just felt wonky.
Alright, that was genuinely, a good game. I was honestly a bit hesitant to give this a shot given what I've seen from other games based around trains, but it delivered.
I do have a small issue with it, though I'm not exactly sure how it can be fixed. The currency generation feels a bit, uhm, wonky, maybe? It's hard to tell exactly what's going on. It sorta feels like there's just not enough generation? It gets a little worse when the second currency, research comes into the picture.
It isn't a huge issue, and I understand why the things are the way they are. It just feels a bit wonky.
Alrighty, so I'm far enough now that I can comment.
It's a cute, fun, and small game with some nice mechanics. And Broly would have a conniption seeing so many Kakarots in one place xD
That said, I think you missed the mark one thing, I don't mean to nitpick, but... You had it right there. The auto clock is a great feature, and I am left wondering at the moment, why a third type of node wasn't created?
Why? and what would it be? Crafting seeds of course. It's a thing we have to craft already, and is one of the main actions, only with planting & harvesting. There's only 12 slots in the clock, but there are 18 inventory slots for some reason. Which is oddly enough to fit another 6 nodes.
I think it would be more interesting to have the seeds crafted with the clock, as opposed to having them drop as a random chance.
I tried, but I still ended up losing out. It was only three points worth of purchases, but still... right now that's a whole run's worth of points, and regression. Plus, I have absolutely no idea on how to get anything else other than an uploaded save to the server. If there's something else, then I'd love to know what it is
Can we please bring back farming on the giant pokemon levels? Used to be able to grind gold on them fairly easily... sadly I keep getting blocked from grinding.
EDIT: The issue is with the climb option, if it is not checked off before infinite grind, then it just auto stops the grind. Must have some sort of overriding function or something like that idk
There is also a similar issue when mass summoning pokemon, I think it has something to do with the scene thinking it's display is larger than it really is, or the reference point for displaying a pokemon is basing it off of the bottom of the info box, as opposed to the top? In such a way that the top row of boxes are cutoff.
As for another matter... When am I gonna get a mr. mime! I've got all the rest now lol and have summoned at least 2k times xD
Edit: I did one more 100 draw, and got it... lol
Would it be possible for you to implement an option for us to move the menu bar that currently floats at the bottom, to being an openable menu from the side or top?
If not, can it be made into it's own thing on the main screen, as opposed to floating there? As right now, no matter what I do, it covers options in other scenes. Particularly in the game corner.
Also, there's this constant fuzziness throughout the game, regardless of the device I use, or monitor, fullscreen, or windowed... or even just different zooms. It is rather inconvenient to not have a moldable GUI, that remains in focus.