Alrighty, so I'm far enough now that I can comment.
It's a cute, fun, and small game with some nice mechanics. And Broly would have a conniption seeing so many Kakarots in one place xD
That said, I think you missed the mark one thing, I don't mean to nitpick, but... You had it right there. The auto clock is a great feature, and I am left wondering at the moment, why a third type of node wasn't created?
Why? and what would it be? Crafting seeds of course. It's a thing we have to craft already, and is one of the main actions, only with planting & harvesting. There's only 12 slots in the clock, but there are 18 inventory slots for some reason. Which is oddly enough to fit another 6 nodes.
I think it would be more interesting to have the seeds crafted with the clock, as opposed to having them drop as a random chance.