basically tourist mode in the original game removed the slime spawns, letting players focus more on the base building
DarkShadowWulf
Recent community posts
here's an interesting idea, make it so the fat acts as a "natural armor," basically being bigger might make it easier for you to get hit but it also gives you the luxury of being able to take more hits, while a slim character could dodge attacks more easily but can't take very many hits without having to heal
they're saying we need brief invulnerability AS we're attacking so we don't end up taking damage as we're destroying an enemy, also the timing for the attack reset should be more forgiving, and actually landing a hit that gets the speed boost should also prolong the hitbox of the attack itself and grant more i-frames in the event there's two or more enemies close enough to where that speed boost causes us to get hit as there's not enough time for us to swing again before colliding with the enemy
a UI element that shows the total cost of the active meal plan and amenities would be nice, that way we know whether or not we need to cut back on costs in order to go to the next day instead of wondering why clicking next day isn't working, the UI element should also show the total gold we stand to gain from our current amount of guests
please make it so only one drain enemy can be in an encounter, triple drain encounters are too annoying especially if you can't escape first try
also on an unrelated note can you please add an option to disable the Karma system, I don't want the game to become what's essentially furry fetish Undertale