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dariogliendo

5
Posts
A member registered Mar 06, 2021

Recent community posts

(1 edit)

This is a greeaaaaat and funny game, I just think some polished details would make a great experience.

Some that have come to my mind is that it could have gestures to cast the cards, as in most card games. I know this is a little bit fast paced, but I thought it was kind of intuitive that you could drag the cards to cast them.

Also enemies could give some more explicit clues that they are about to attack, I kind of got the timing on some enemies, but I didn't feel I was getting "skilled" at the game by getting their movesets, I felt I only got to get the timing of more common enemies just for the time I thought they taken to attack.

Also I think you don't need to explain all of your interface, it's quite good and I felt the beginning of the game had a little too much explanation of things that didn't really need to be explained, not at least at the first glance of the game.

At last, I think the difficulty could increase significantly if you made the game more "easy" in terms of gameplay.

I hope this is not taken as criticism, I just really liked the game and felt like this little details could make it better.

Great game <3

This game was great <3 good job.

I'm consistently getting this bug when connecting A factories to its endpoints.

Could it be because I tend to clutter all my factories kind of together?

___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object oControl:
local variable (null)(100854) not set before reading it.
at gml_Script_SpawnConnectors
############################################################################################
gml_Script_SpawnConnectors (line -1)
gml_Object_oControl_Step_0

Also, I'm on a 1366*768 screen and I'm having to hide my taskbar to be abled to play.

Great game guys, one of my favourites of this jam. Have gotten really into it haha, this bug/problem reports are not criticism at all, just some imput from someone who's playing so you have more test cases to improve.

This game is sooo good, so relaxing yet so challenging. You came up with a mechanic that goes beyond one playthrough. This feels infinite and still has potential to grow. 

Hope I'll hear more about this one, and willing to hear what Mark has to say about it, cos he'll include this in the jam overview for sure.

Also how tf do one make an S? lol