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A member registered Jul 03, 2020

Recent community posts

The visuals are lovely, especially how the shaders look up in the attic! I also like that there are hints the game might tackle taking care of your mental health, even though interacting with the meds doesn't seem to do anything нуе.

I think that the game really needs at least an exit button: if you fall off the isle, the only thing you can do is ctrl-alt-del, which isn't ideal. A save&load function would also be nice. Maybe an autosave at the start of the day?

Adding invisible walls around the isle so that neither you nor your things can fall off would also be nice. I feel that it would be better to have a bit more space, both outside of the house and inside it - I nearly got dead stuck in a corner when I walked through the front door while a customer was at the counter.

Having an inventory where seeds, flowers and potions would go would also benefit the game greatly. Failing that, moving the mailbox to the garden area would make the gameplay much smoother.

I wish you luck with your game!

It was a fun play!

1) I liked the snarky narration courtesy of the demon, both in dialogue and the inventory. Makes the gameplay feel less boring. I'm curious about the MC as well, it really feels like there's a lot to unravel.

2) Plane-shifting looks cool! I appreciate that enemies are visible on both layers, would've been awful to receive damage from something you can't see at all. I also expected bigger changes, visuals-wise, on the shifted plane. Maybe later?

3) The combat was nice and easy, but as a keyboard user I would have liked some remapping, since as of now everything feels kinda cluttered.

"Endings and beginnings" felt so much meaningful due to the choice of delivery.