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Dareint

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A member registered Jan 09, 2023 · View creator page →

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Hello, can you write to me at dareinteractive@outlook.com? Thank you.

Thanks for the detailed report and for taking the time to test it across different emulators.

I’ve added a Version B DSK release that has been tested and works correctly in Fuse. For now, I’ve also restored the previous tape version while I investigate what’s going on with Fuse and the new TAP build.

And thanks as well for the loading screen suggestion :)

Hi Arnau! The game includes the BASIC source code, so it should be relatively easy to translate, always with the author’s permission, of course. Castelló a primera.

Thanks for testing it on real hardware and for taking the time to report those little details. Everything helps to keep polishing the adventure :)

The SAVE and RESTORE options are available for managing game saves and restoring progress. I’ve posted a devlog in the Spanish version of the adventure, so please leave any questions or feedback there. Thanks!

I’ve released a new Commodore 64 version. You can try it whenever you want. Thanks.

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Bonjour, merci pour ton message.

Le prix de nos jeux peut être considéré comme presque symbolique ; c’est davantage une façon de reconnaître le temps et les efforts investis dans le développement qu’une réelle volonté de gagner de l’argent. Cela dépend beaucoup de la visibilité et de l’intérêt suscité par chaque jeu.

Et au passage, félicitations pour le moteur Gonnies. Je l’ai téléchargé récemment et j’espère pouvoir faire un jeu avec en anglais, car mon niveau de français est totalement nul (j’écris ceci avec ChatGPT ). Avoir des outils comme celui-ci pour créer des jeux en BASIC sur Amstrad CPC a énormément de mérite et aide à maintenir la scène vivante.

Bon courage pour tes projets CPC.

Thank you so much, I really appreciate it. Comments like this honestly mean a lot. I’m very happy you enjoyed Echoes of the Future and decided to support my new game too.


And yes… bugs happen sometimes. Game development can be messy, especially with retro tools and engines, but I’m glad you’re enjoying the experience anyway. Thanks again for the patience and the support!

Congratulations on this work, it looks fantastic.

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Due to technical issues found in The Morning Star, I have temporarily removed the game while I work on updates and fixes.

This does not affect existing owners in any way: the game will remain available in your library and you will always be able to download it whenever you want.

In addition, as a thank you for your support and patience, everyone who purchased The Morning Star can download both the English and Spanish versions of Echoes of the Future completely free until December 31, 2026.

Loyalty Sale by Dareint - itch.io

I hope you enjoy it, and thank you sincerely for continuing to support the project.

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Gracias por jugar y por comunicar el error, lo revisaré y lo tendré en cuenta para futuras actualizaciones. Efectivamente, cuando esté la versión en español se podrá descargar gratuitamente si has adquirido la versión en inglés. 

Debido a los problemas técnicos encontrados en The Morning Star, he retirado temporalmente el juego mientras trabajo en las actualizaciones y correcciones necesarias.

Esto no afecta en ningún caso a quienes ya lo habéis adquirido: el juego seguirá estando disponible en vuestra biblioteca y podréis descargarlo siempre que queráis.

Además, como agradecimiento por vuestro apoyo y paciencia, todos los compradores de The Morning Star podréis descargar completamente gratis las versiones en español e inglés de Echoes of the Future hasta el 31 de diciembre de 2026.

Loyalty Sale by Dareint - itch.io

Espero que lo disfrutéis y gracias de verdad por seguir apoyando el proyecto.

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Hi! Thanks a lot for reporting this and for the screenshot, really helpful.

You're absolutely right, there's a missing word in that message when taking a piece of the triptych. It seems the text isn't being assembled correctly in that case.

I'll fix it for the next update.

Really appreciate you taking the time to point it out , and feel free to report anything else you notice 🙂

Thanks for the report, I’ll look into it in more depth.

Hi! Thanks a lot 😊

The illustrations are AI-generated, with some manual touch-ups and additional processing to refine the final look.

Glad you like it!

The Void is advancing, and only you can stop it. A remote village hides the truth… and the fate of those who came before you.

THE MORNING STAR, a brand new retro text adventure featuring stunning pixel art, now available on MSX, Amstrad, C64, and ZX Spectrum!

Get your copy now! https://dareint.itch.io/the-morning-star-26


Thanks a lot for reporting this!

That sounds like it could be related to how the Retro Virtual Machine handles AZERTY keyboards rather than the game itself, especially since it works fine on the C64 version.

I'll take a look on my side and see if I can reproduce it. In the meantime, if you have a chance to try with a different keyboard layout or emulator, that would help narrow it down.

Really glad to hear you enjoyed the graphics 😊

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Gracias por el apoyo! La idea es que salga también en castellano.

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Thanks a lot! Hope you enjoy it ,  let me know what you think

A Spanish version of the adventure is available here.

Grazie! Per ora il gioco è disponibile in inglese e spagnolo. Non escludo una versione italiana in futuro, se ci sarà interesse.

Gracias Jade! Me alegro de que te guste el material🙂 Se agradecerán tus comentarios, como siempre.

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Gracias por el apoyo compañero! Que disfrutes de Echoes of the Future al menos tanto como yo disfruté en su día escribiéndola. Un abrazo.

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Gracias a tí por el apoyo! Espero que te guste la aventura, estaré encantado de leer cualquier comentario que quieras compartir🙂

Ya está disponible en castellano!

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Hola, la versión en castellano está al caer, probablemente salga la semana que viene para Commodore 64 con varios contenidos extra. Muchas gracias por tu apoyo!

Thank you for your interest. As for the Spanish edition, it does not exist at this time. It’s possible that a translation may be considered in the future, but for now there are no plans underway.

Haha, yes! You found it — RESTORE does the trick 😊 Thanks a lot for playing and for your support!

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As you rightly pointed out, there’s an error in the guide, which I’ll correct in future editions. Thanks!

No worries at all! 😄 It happens to the best of us. I’m really glad to hear it’s working fine now on the 6128. Thanks a lot for checking again and for letting me know!

Hope you enjoy the adventure!

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Hi, thanks for your feedback! Let me know which emulator you're using and I'll try to figure out what's going on. The CPC version has had many downloads and no issues have been reported so far.

Echoes of the Future is an interactive fiction adventure written in Inform 6 using the PunyInform library, specially designed for 8-bit computers and retro systems such as the Commodore 64.

DOWNLOAD HERE: Echoes of the Future (2025) by Dareint


Inspired by the classics of Infocom, this game invites you on a mysterious journey through time, with a slow-burning narrative that rewards curiosity, observation, and thoughtful reflection. In Echoes of the Future, the text is your map, and language is your tool. Reading carefully and thinking deeply are essential to progress.


The story unfolds within an intimate and existential science fiction framework, structured in three chapters that gradually reveal unexpected connections between distant eras. The boundaries of time begin to blur, and what once seemed far away begins to echo within the present narrative.

Available as a D64 image for Commodore 64, ST disk image for Atari ST, DSK image for MSX,  ZX Spectrum (CP/M required), and Amstrad CPC,  floppy disk for MS-DOS, ADF disk image for Commodore Amiga, and now also as a GBA-compatible file for Game Boy Advance. A disk image for Acorn is also included (runs on the Acorn Ozmoo interpreter, currently in alpha). You can run it on an emulator or transfer it to original hardware — simple instructions are included.  A version for Commander X16 is also available.

The original Z-Machine .z5 file is also included, allowing the adventure to be played on any interpreter compatible with the Z-Machine format, such as Frotz (in the video, the adventure runs in Frotz on Linux inside a CoolRetroTerm terminal), Gargoyle, or Lectrote — making the story accessible on virtually any platform.

Additionally, an HTML version is now available, so you can play the game instantly in your web browser without installing anything — just click and enjoy! 


The Official Solution is also available: Echoes of the Future: Chronicles of the Rebirth, now downloadable from the official section.

DOWNLOAD HERE: Echoes of the Future (2025) by Dareint

Hello, thank you for supporting me and for playing Room 310 Face to Face. I’ve checked the solution (Sandra's Memories) and the color sequence is correct. On the other hand, the Old Envelope file is a password-protected zip file; you’ll be able to open it with the information you find in the game. If you opened the door with a different combination, or if after following the clues in the game you still can’t unzip the file, please write to me at dareinteractive@outlook.com and I’ll try to sort it out.

Thanks for reporting it, I’ll check it out.

I’m glad you enjoyed the adventure. Antarctica is the continuation, although the ending of Erinia connects directly into Chapter 2. Welcome aboard!

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Interactive fiction makes a strong comeback on the ZX Spectrum with Room 310: Face to Face, the long-awaited sequel to Room 310: The Awakening. This game, developed by Dareint, immerses you once again in the intriguing world of Room 310, where the protagonist, Sandra Garland, continues her search for answers in an environment full of secrets and unexpected dangers.

🎮 Key Features

  • Full compatibility with ZX Spectrum 128k: You can enjoy the game on both original hardware and emulators.

  • Authentic experience: Includes a .tap file for ZX Spectrum emulators and a .wav file for loading from a real tape.

  • Additional content: Sandra's Memories provides a detailed summary of the previous adventure, and a mysterious old envelope adds an extra touch of mystery exclusive to the English version.


🛠️ Development and Tools The game was created using both classic and modern tools, such as the PAWS interpreter (Professional Adventure Writing System) and the InPaws assistant, which facilitate and enrich the development of adventures in PAWS.


💰 Where to get it You can acquire Room 310: Face to Face for just $2 USD on https://dareint.itch.io/room-310itch.io. Purchasing it gives you access to all the files needed to enjoy the game and explore its mysteries.

If you are a fan of classic text adventures and want to relive the magic of the ZX Spectrum, Room 310: Face to Face is an experience you cannot miss.

Hello, thank you for playing! This game has mechanics that are a bit different from my other games, like combat. I hope you enjoy it!

If you enjoy the Room 310 universe, Antarctica and Erinia are adventures that belong to the same world. See you soon in the third part of the adventure!

Congratulations! I'm glad you like it!

Glad to hear it! You're just getting started — this game is a bit longer than the first one since it's 128k, and probably a bit more challenging too. Have fun!

Thank you so much for the support! I hope you enjoy this adventure as well. Keep in mind there's something that might have made the janitor suspicious — it's not the time 😉. Remember, Sandra’s memories might help you out of a tight spot.