Thanks! I still haven't really dived into Odd Realm, and these awesome updates are part of the reason. The more I delay getting started the better the game will be! Hopefully soon!
darabos
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Wow this has a lot of levels! I had no idea what was going on in the first few levels. It's not that hard to figure it out, especially with the charming connection to bees. But you can get by without thinking about the rules for a while.
The map where the third color comes into play was the hardest. I basically started explaining why it was impossible, and that's how I solved it.
Excellent puzzles, thank you!
I'm close to completing the game. I love it! The UI is fine. I guess the menu could stay open, so I can plop down five mergers a bit quicker, but it's just one extra click so it's okay this way too.
I LOVE the clutter! In Factorio I feel bad for not cleaning things up. But here? It's all temporary! I needed a hundred of thing X for a research. But it's done and from now it's garbage. It may become useful later, so I'm not dismantling the pipeline, but just leave it there. Oh, an upgrade made machine X faster! This changes the correct ratio between machines, so I need to plop down a bunch of machine Y, but there's no room, so it's going to be ugly. Perfect!
Mergers and splitters are perfect. Why is there no 1-to-N? There kinda is: you can chain them in a line. By the end I learned to leave enough room for these "pylons" and leave one end open so it can be extended. Looks great!
Maybe I'm missing something about losing stuff when moving things. I can't even move them unless they are empty? And I can just drain them to a storage vault. And if I lose something anyway, well the game is fast enough. (At least by the end.)
I love how the prices of machines change too. Either it becomes much cheaper, or it becomes much more expensive. And if I have some unused machines? Just pile them up somewhere. I can't get enough of the CLUTTER! ❤

Merging rounders is good for a while then bad? 1+1=2.5 (+25%) 2.5+2.5=5.25 (+5%) 5.25+5.25=10 (-5%) 10+10=17 (-15%) Why am I being punished!
Edit: That said, it's a cool game. It does a great job piquing the players curiosity. It's just that playing it takes a lot of experimentation, and experimentation is often punished.
I'm not a fan of permadeath either. The game is mostly idle, and a lot of time is invested in the heroes. Only to lose all that because you were not cautious enough? (Didn't happen to me — I'm very cautious.)
That said, if it happens right at the start, you didn't lose much. Just click "Restart game" in the settings.
Very elegant and very hard. I wonder if it would be possible to build this as a physical puzzle? It would sell like hotcakes!
For anyone else desperate to see what a solution of Nucleus looks like: See benji c.'s comment on the Youtube video titled "The Confounding Calendar 2022 - Days 7-8: Shy Robots, Gridbender, A Wire Power, Nucleus, Strength".
Not too hard, not too easy! Nice work!
Maybe I didn't go with the intended solutions, but for me room 3 (bottom right) was harder than room 4 (top left). In room 3 I didn't have the materials to open the second door the obvious way after opening the first door. And even opening the first door was more tricky.
Haha! It's easy to hate this game, but the kitten is indeed cute! I was able to figure out the first puzzle, but then I just managed to avoid all jellies and didn't have to figure out the next one. The boat controls are appropriately bad.
I think the only thing missing is the shop and the island gameplay. Which is also missing from my game, so I totally understand.
The music is great! It loops, right? But it never got boring. Nice work!
Amazing! The puzzles are so good! Good progression of difficulty. The solutions are complicated enough that discovering them feels great. But they are not frustrating to find because the wrong steps are eliminated fairly easily.
The art is great, the fit to the theme is perfect. The ending is an unexpected twist. Fantastic work!
Amazing! The puzzles are so good! Good progression of difficulty. The solutions are complicated enough that discovering them feels great. But they are not frustrating to find because the wrong steps are eliminated fairly easily.
The art is great, the fit to the theme is perfect. The ending is an unexpected twist. Fantastic work!

