Ok, after finishing the demo, I can say that I absolutely LOVE this game, and I will definitely buy it when it gets released.
That being said, I just have one major criticism against its mechanics, and is the fact that the ability to upgrade your character is very limited. You can only level-up a certain number of times. But after that, the game does not allow you to keep improving your character.
This was a huge letdown for me, because one of the things that was making this game addicting to me was precisely the idea that I could keep earning experience and keep upgrading my character to its maximum level. But the game doesn't allow you to do that. This means that you will never be able to achieve maximum health, strength, stamina, or speed, which means that your character will basically remain "mediocre" for the rest of the game.
And, like I mentioned earlier, this also diminishes the whole addictiveness and replayability of the game. Because, what's the point of killing all the enemies, cutting off trees, rocks, etc, if you're not able to earn any experience anymore???
I just really hope that this limitation only happens because this is a DEMO, and that the full game will allow you to maximize your character status.
Because, otherwise, this might affect my rating for this game (btw, I hope the developer reads this).
danygaby
Recent community posts
The only thing I hate are the skeletons; they are basically impossible to kill without getting hit, and I constantly die because of them.
Other than that, it's a nice game (it reminds me of Dark Cloud.
Edit: Oh, nevermind. I actually found the (almost) perfect way to kill them. You just have to block their attack first and then hit them with the copper sword.
I don't want to sound rude or mean, but this game is basically a rehash of an older game called "ENTITY ROOM" (by Gemezl).
I would probably have rated this 5/5 if it wasn't for that.
But, considering that this is basically an unofficial remake, I was left feeling a bit disappointed about the fact that this game really doesn't add much to be considered a substantial improvement over the material is based upon.
I'll give this 3/5.
The game is great. I have loved the grappling hook mechanic since I first played Ocarina of Time. But I never saw this mechanic being used in such a scary way.
This is literally some type of hell where someone got stuck in a never-ending loop for some unknown reason, and has to spend an eternity using a grappling hook inside of what appears to be some kind of huge underground complex with deadly traps.
It's very cool, but also very disturbing.
Actually, I don't think that I will ever be able to forget this game now.
Well, you got 5 out of 5 from me.
It might not be a great game, but it's not bad either.
I especially liked the fact that -spoilers ahead- everything was just a dream/nightmare.
I honestly thought that everything felt ridiculous at first, because why would there be so many damn bottles in a graveyard? And, how could bottles be the ONLY type of garbage to be found? That would be basically impossible in real life.
But when I realized that everything was happening inside the protagonist's head, everything made sense.