I successfully rushed a Greek house, but I don't seem to be able to sleep there. Did I miss an event trigger?
EDIT: Never mind, figured it out, just had to find the house president and talk to them.
Ok so prior to this update I had an outfit consisting of just an apron, shoes, and backpack. I was able to go to class in this, but now I no longer can! :(
I assume something changed in the apron's properties, and maybe it was just a bug before (I did notice that if I entered the dorm while wearing the outfit at night, then leaving again would be considered "sneaking", although during the daytime I could leave wearing that outfit without issue), but I'd really like to be able to get away with sporting this positively scandalous outfit again!
I've noticed that the NPC tooltip doesn't get updated after individual interactions within a scene. For example, if you start chatting with an NPC, then you Compliment and Flirt, the tooltip will still show the values as they were prior to your Compliment and Flirt actions, even though clicking on the NPC's name shows the updated values in the pop-up dialog.
I always have to scroll the sidebar up and down, and re-expand the stats/skills groups. Suggestions to address this:
Ideally, the left sidebar would never require scrolling, but if it has to, it'd be nice if at least all of the most important info within it can at least be seen at once by scrolling to the right spot.
For reference, I'm playing on 1680x1050 monitors. With the Windows taskbar and Chrome's UI, that leaves a viewport height of 881px.
That said, I want to give you props for:
I don't know if this is realistic, but if someone were willing to create artwork and donate it to you (perhaps with the stipulation that the game said art is put into remains free, which by your indication is a reasonable expectation anyway for MERCANOID), would that make all the difference? I'm pretty sure I've seen a couple of primarily text-only games that included a small amount of fan-submitted art.