I have the Broodmother, Slut, and Whore perks, but for some reason Sammy still fights people off when doing the cleaning task at the motel.
Dansiman
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I've seen a couple of Ren'Py games that do have them... I even remember one that implemented blinking both in characters in a scene and in their dialog portraits. But I do remember one game that animated absolutely everything and the framerate was always horrible! So apparently there's more than one way to implement it and some approaches are better than others.
We'd probably have to know your phone's model or at least how much RAM it has, your Android version, and whether you're running the browser version, the PC version via JoiPlay, or the APK version, before we could diagnose.
Meantime, if for example you're using the APK, you could try downloading the PC version and using JoiPlay to see if that works better. If it does, you'd also have the advantage of having access to the PC keyboard shortcuts (that's part of JoiPlay's interface) that are typically inaccessible on APK builds.
I just had a line appear in dialog that referenced the male origin even though the perk had already been removed for quite a while. Made me think there's still some variable somewhere that indicates you once had this perk so that even if it no longer applies the stat modifiers, it can still be referenced in text? The line was actually not dialog per se but more a narrative comment (MC's thoughts?), something referencing having been in an accident and now "without a penis" I believe.
No, other stuff gets (visually) stuck on even after it's "removed" through the inventory. For example, I found myself with a dog mask and dog ears stuck on. I could equip a different mask and then I'd see both of them at the same time, and if I actually equipped the dog ears I'd see that I'm actually wearing two sets!
Ok so prior to this update I had an outfit consisting of just an apron, shoes, and backpack. I was able to go to class in this, but now I no longer can! :(
I assume something changed in the apron's properties, and maybe it was just a bug before (I did notice that if I entered the dorm while wearing the outfit at night, then leaving again would be considered "sneaking", although during the daytime I could leave wearing that outfit without issue), but I'd really like to be able to get away with sporting this positively scandalous outfit again!
I've noticed that the NPC tooltip doesn't get updated after individual interactions within a scene. For example, if you start chatting with an NPC, then you Compliment and Flirt, the tooltip will still show the values as they were prior to your Compliment and Flirt actions, even though clicking on the NPC's name shows the updated values in the pop-up dialog.
I always have to scroll the sidebar up and down, and re-expand the stats/skills groups. Suggestions to address this:
- Make the avatar smaller, or add a settings control to adjust its size (in case people with XL monitors really want the larger size). Or add an option to just hide the avatar, perhaps replacing it with the name of current outfit (+ any other info you want the avatar to convey in the future) when hidden
- Move the date/time down next to the rest of the info, so the two areas with important information aren't separated from each other by a full 612px
- Whenever the groups are expanded or collapsed, store that state in a variable, so that when the sidebar refreshes it will retain that state
Ideally, the left sidebar would never require scrolling, but if it has to, it'd be nice if at least all of the most important info within it can at least be seen at once by scrolling to the right spot.
For reference, I'm playing on 1680x1050 monitors. With the Windows taskbar and Chrome's UI, that leaves a viewport height of 881px.
That said, I want to give you props for:
- designing passages with multiple "pages" so that the sidebar doesn't have to refresh every time I click a link
- your original system of character attributes seems to be well-balanced
- fully-rendered scenes that I sometimes have to look at quite closely to realize they're not just photos! (depending on who's in the scene - the sheriff is too obvious)
- very few spelling and grammatical errors, few enough that I believe they could all be attributed to typos and editing mistakes (as opposed to not knowing proper spelling/grammar or not bothering to learn the same).
- Have not come across any code errors so far! 👍
I don't know if this is realistic, but if someone were willing to create artwork and donate it to you (perhaps with the stipulation that the game said art is put into remains free, which by your indication is a reasonable expectation anyway for MERCANOID), would that make all the difference? I'm pretty sure I've seen a couple of primarily text-only games that included a small amount of fan-submitted art.