Despite small grammatical errors, I enjoyed the writing very much. Many people will be able to relate to the feelings of being broken and disenfranchised with the world. I especially enjoyed the dialogue by the first man in despair on the bottom floor, however I would recommend allowing the player to press space to continue the reading, as it was difficult to read all the dialogue in time. I ended up just using Win + Shift + S to freeze the screen and read the dialogue before it disappeared. The other bug I encountered was when leaving our room and moving upwards, you can become trapped out of bounds of the hallway. Talking with James on the second day was another time when there was too much dialogue going by too quickly. Overall the experience is an interesting venture through various outlooks on life that have been affected by people's personal situations in the pandemic. I think if the dialogue was easier to navigate, it would help a lot. Keep up the good work
danobleknight
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Wow. You struck every nerve. What a horrifying and beautiful experience this was! The religious aspects made me feel existential dread, and the struggles of the protagonist were very relatable. The ending was truly horrifying in a beautifully powerful way. The idea of forgetting the one I love fills me with so much fear. I will remember this game for a long time. I hope you can find success and make more beautiful, terrifying things. <3
I also forgot to credit Gaming Reverend for his awesome shader tutorials: www.youtube.com/@gamingreverends-devcorner1379/
I did my best using a translator app on the dialogue to try to understand what was going on, but it was difficult. I liked the repeating, unnerving dialogue in the top right. I also enjoy the simple 2-bit art style very much. The picture caught my eye as it was very unique. I hope you can find a translator in the future! <3
What a fantastic experience this was. Very well crafted puzzles (I was a little dense on the first room). I enjoyed the slow unravelling of the narrative. And man, that third room. Very unsettling in the best possible way. Definitely my favorite part of the experience. The constant banging with the soundtrack was so anxiety inducing and crafted that feeling perfectly. I think it will give people who haven't had personal experience with these types of trauma an accurate window into what it feels like. I hope you expand on the parts you felt like you rushed. I look forward to a future iteration or any other future projects you work on :) <3
The models are beautiful, they remind me of Disco Elysium, while the backgrounds remind me of the scene with Gwen and her dad in Spiderverse. Like beautiful melting paintings. The writing really hit home with the quiet protagonist. Keeping quiet is always easier. The visual novel part seemed a little confusing, I assume some of them were meant to only be read after interacting with certain objects not as back to back messages. Regardless, it was all beautiful and I'd love to see the later half of the game with the 3d models. Keep up the good work <3
In terms of gameplay the jump can be a little floaty and theres a spot on the second level near the start where you can get stuck on the sideways lego. I still enjoyed my time with the paper man. I think we can all feel like a paper man being torn to pieces some times. I wonder if that was intentional dark symbolism in going towards the ceiling fan? I may be overthinking it. I love the Paper Man <3 Keep up the good work
Despite it's simplicity on the outside, I think this perfectly emulated the experience so many of us can feel, trapped on the internet. Where we feel like it's the only place we can talk to people, but that it also holds us back from those people. I especially related with the irrational thoughts and anxiety about the person being hurt or not responding for a reason. All that overthinking. Very nice, condensed experience.
Absolutely! I really like the visuals of the distorted hands and I think that some added visuals to the rest of the experience could be neat. Especially since most of the experience is on a black screen, it could allow for some extra hard hitting moments with some subtle visuals. Going from black to heavy text and a disturbing image. But I do like the atmosphere with the black screen, it feels very claustrophobic. <3
The pallete is 'Bastille-8' by Antho 24
https://lospec.com/palette-list/bastille-8
The glitch effects used are from 'bktGlitch' by odditica