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danmeistory

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A member registered May 07, 2023 · View creator page →

Creator of

Recent community posts

Thank you for showing interest in the game!

Please notice that the project is in progress, so some of the answers that are given for the Beta 1.1 could then differ for the final version of the game.

  • Yes, the roll should always be in your favor or dangerous. This is a choice made in order to help obtaining a Divinity or Humanity point.
  • The starting Cutting Sleeves level is 3, as indicated on the character sheet. Anytime you use it, one of them gets canceled. (Thank you for pointing out the typo, we will try to fix it as soon as possible).
  • As for the two last questions, the answer is similar. At the current state of the project, the game is designed to last only one session. It has been playtested keeping this in mind. It is true that players may prefer not to help each other, but in some occasions it should be necessary. And given that the character ends their story in 1-3 hours of time, I liked to give the thrill of 'falling' or 'ascending' in just one session. This means players must play along with this rule, even if it is not advantageous for them.
  • As for the conditions, I considered once again a span of 1-3 hours game session. There is actually no way of clearing the Breakdown if it occurs, but this leads to that taste of 'defeat' that sometimes occurs in the narrative genre taken as reference. 

A little note: we plan to release the final version after having made some adjustments, so your questions are very precious to us. Also, the game will have further updates on how to play structured sessions, campaigns, structured battles, etc. So your doubts may be better explained in the future.

Thank you once again and I hope this helped you!