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danmastrow

18
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A member registered Apr 27, 2025 · View creator page →

Creator of

Recent community posts

Thank you! Still very much a prototype but I found it pretty fun early on too, and iterated on the levels a lot to drip feed mechanics

No worries I had this on my to-do list as will be pushing a steam demo soon too

Done - added windows, linux mac builds!

Draw candies from your sack and maximize score.

Feed Grommy (Gromintler third of his name) before the tray gets too sweet and he refuses to eat it.

Build your sack and create synergies that result in a very happy Grommy!

Playing unlocks new candies and pantry items, more and more sweeties!

https://danmastrow.itch.io/gromintler

Yep sorry the web build has been a pain to optimize overall for my Godot build, looking into these and running some performance tests then will push a 'hopeful' fix

Next version I'll be adding saves + desktop builds (with steam demo to follow) that will also help mediate a lot of this

Hope you had fun otherwise! :D

Thank you! I'm also a Firefox user and haven't experienced that yet, I'll look into it!!

fyi I've used crystal veil for the demo of my roguelike!!
https://danmastrow.itch.io/gromintler

credited ingame and on itch page

thank you so much!! love the Mr blobby reference hahah, there is a bit of surrealism off-puttingness thats intentional in here, that will be explored more in the future story, but understanding it can be a bit of a genre clash!

appreciate you and your video!!

Dig deep, collect buried treasures, return to the surface, trade with charming friends, unlock upgrades, and keep going deeper as you search for a way home in this cozy digging adventure as Little Bean Glandoid!

https://danmastrow.itch.io/glandoid







Play for free, our first demo out now! 

https://danmastrow.itch.io/glandoid

Would love feedback/thoughts/ideas and just to hear what people think. 

Hey thanks for this pack, we made great use of it in our game NARNOK: Little Bean Glandoid
https://danmastrow.itch.io/glandoid - we made it fade in randomly and also when players do certain things or enter specific biomes and it feels so atmospheric! 

Fun game, obviously a genre that's been done a million times and pretty generic asset pack UI, but it's okay.

Definitely not enough content for the demo for a full game and cabbages are improperly balanced or placed, I think. Either remove them or put them in a completely different part of the skill tree, Interact is pretty average in terms of need the ability to build on the more, not much depth for the demo but a solid base to build upon.  

Wondering if you're going to add support for Chinese, Russian, and Korean because I'm translating my game into these languages and I want to continue using this font for them too

Thanks. I've used a few of these and I've pitched them higher and lower to make a really nice incremental sound when you gather lots of them, similar to a Balatro vibe in my game https://danmastrow.itch.io/narnok

Babu (a statue character) is now in the game :D

(1 edit)

Legend!

Nice find, seems like it was a web only issue - it should swap the items when you drop from Storage to Inventory, and the inventory is full, I've deployed a hotfix to fix that, so it shouldn't happen again. 

In the future will be posting Desktop builds as well (already got a private steam preview desktop build, just not a desktop itch version), runs are all persisted server side so any crashes shouldn't change anything luckily

I considered adding card upgrades, but paused that idea for now to try and make it easier to balance/design, but might revisit it in the future.

v0.4 (coming soon™) will be somewhat radically different as well, thanks for testing the alpha in its current rough condition!

Appreciate the feedback and support, its super motivating for me, as appreciation as my first ever reviewer, will name a character Babu :D

Thank you - its my first proper published game :)
love the work you've done too!

Thanks, great font I used it in my game NARNOK