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danmastrow

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A member registered Apr 27, 2025 · View creator page →

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Dig deep, collect buried treasures, return to the surface, trade with charming friends, unlock upgrades, and keep going deeper as you search for a way home in this cozy digging adventure as Little Bean Glandoid!

https://danmastrow.itch.io/glandoid







Play for free, our first demo out now! 

https://danmastrow.itch.io/glandoid

Would love feedback/thoughts/ideas and just to hear what people think. 

Hey thanks for this pack, we made great use of it in our game NARNOK: Little Bean Glandoid
https://danmastrow.itch.io/glandoid - we made it fade in randomly and also when players do certain things or enter specific biomes and it feels so atmospheric! 

Fun game, obviously a genre that's been done a million times and pretty generic asset pack UI, but it's okay.

Definitely not enough content for the demo for a full game and cabbages are improperly balanced or placed, I think. Either remove them or put them in a completely different part of the skill tree, Interact is pretty average in terms of need the ability to build on the more, not much depth for the demo but a solid base to build upon.  

Wondering if you're going to add support for Chinese, Russian, and Korean because I'm translating my game into these languages and I want to continue using this font for them too

Thanks. I've used a few of these and I've pitched them higher and lower to make a really nice incremental sound when you gather lots of them, similar to a Balatro vibe in my game https://danmastrow.itch.io/narnok

Babu (a statue character) is now in the game :D

(1 edit)

Legend!

Nice find, seems like it was a web only issue - it should swap the items when you drop from Storage to Inventory, and the inventory is full, I've deployed a hotfix to fix that, so it shouldn't happen again. 

In the future will be posting Desktop builds as well (already got a private steam preview desktop build, just not a desktop itch version), runs are all persisted server side so any crashes shouldn't change anything luckily

I considered adding card upgrades, but paused that idea for now to try and make it easier to balance/design, but might revisit it in the future.

v0.4 (coming soon™) will be somewhat radically different as well, thanks for testing the alpha in its current rough condition!

Appreciate the feedback and support, its super motivating for me, as appreciation as my first ever reviewer, will name a character Babu :D

Thank you - its my first proper published game :)
love the work you've done too!

Thanks, great font I used it in my game NARNOK