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danilo sam

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A member registered 25 days ago

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This is a really interesting concept. I like how detailed and system-driven everything is
It feels like the kind of experience where players can spend a lot of time making decisions, so the overall flow and feel become really important over longer sessions
I can imagine how subtle audio and feedback could help make those moments feel more engaging and less overwhelming over time

This looks really interesting The setting already feels unsettling
Horror like this gets so much stronger when silence becomes part of the tension, especially when players start questioning every small sound

I can imagine how impactful it could be with really subtle audio cues guiding that feeling

This looks really fun. I like how immediate and satisfying the core loop feels

Games like this can get really addictive when the progression and feedback keep building on each other

Curious how the experience evolves over longer play sessions

This is a really cool concept. Using the mic as a mechanic is honestly terrifying in the best way

I like how it turns even small sounds into tension, it makes the whole experience feel way more personal

I can imagine how powerful the atmosphere could get with the right audio design behind it

I come over and over again to play this hahaha. The chaos that builds up and how you can just destroy everything is really satisfying 😄

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Nice idea, I like the time mechanic. Makes it a bit more interesting than it looks at first. Could see this getting pretty fun as it expands.

What are you planning to add next?

Really interesting concept. Especially the idea of permanently corrupting cards and how that can either define or completely break a build. It feels like each run could end up developing its own identity depending on how those risks play out over time. Do you see the game leaning more into controlled strategy, or into chaotic, high-risk builds as players progress?

Feels like that balance could really define the overall experience.

This looks really solid, especially for an early version. The focus on decision-making and timing (dodge/parry) feels like it could create some really tense moments.

I also noticed you mentioned replacing SFX placeholders later on. It feels like the audio side could play a huge role in reinforcing that combat feedback and tension.

Out of curiosity, are you planning to explore more reactive or dynamic audio as the game evolves?

That’s awesome, I think that could really elevate the experience, especially with the different eras.

I’d love to help you explore that. If you are interested I could put together a short custom demo so you can hear how the music could evolve as the game progresses.

That totally makes sense, especially at this stage.

The project already looks really promising though :)

If you ever want to explore how custom audio could feel as it grows, I’d be happy to help or put together a small demo in the future. Wishing you the best with development, I’ll definitely keep an eye on the project 👀

Hey, I checked out Chrono Dominion and I really like the concept, especially the evolving eras and how the strategy builds over time. It feels like the intensity could scale really nicely as the match progresses.

Are you planning to expand the music or audio side as development continues?

Yeah, that happens a lot during development haha. I think your game could really benefit from something more fitting, especially with the overall feel you're building. If you want, I could put together a short custom demo so you can hear how it could sound :)

Hey, I checked out your game and I really like the mix of wave survival, progression, and decision making, it feels like it can get really intense over time.
Are you planning to expand the music or audio as development continues?

Hey, I just came across Ashenmere and I’m really impressed by the scope, especially considering how early in development it is.The world and systems already feel quite ambitious. Are you planning to expand the audio and music side of the game as development continues?

Hey, I tried your game and I really like the core loop, especially how the waves escalate and how the upgrades change the flow over time, it feels really satisfying.
Are you planning to expand the music or audio as development continues?

Hey! I just checked out your game and I really like the retro spatial vibe.

I’m a composer focused on game music, and I had a few ideas that could really enhance the atmosphere.

I’d love to make you a short custom demo for your game (free), just so you can hear how it could sound.

If you're interested, feel free to reply here or reach me on Discord: danilosam_music

Great work so far!

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That sounds great, definitely a good and well planned soundscape can make a huge difference in immersion.I’d love to help explore that direction with you. If you’re open to it, I could create a short demo focused on the atmosphere and audio style of your game.

This looks really impressive, especially the depth of the simulation and historical scope.

Are you planning to expand the audio side as you move into the final polish stage?