Nice idea, I like the time mechanic. Makes it a bit more interesting than it looks at first. Could see this getting pretty fun as it expands.
What are you planning to add next?
Really interesting concept. Especially the idea of permanently corrupting cards and how that can either define or completely break a build. It feels like each run could end up developing its own identity depending on how those risks play out over time. Do you see the game leaning more into controlled strategy, or into chaotic, high-risk builds as players progress?
Feels like that balance could really define the overall experience.
This looks really solid, especially for an early version. The focus on decision-making and timing (dodge/parry) feels like it could create some really tense moments.
I also noticed you mentioned replacing SFX placeholders later on. It feels like the audio side could play a huge role in reinforcing that combat feedback and tension.
Out of curiosity, are you planning to explore more reactive or dynamic audio as the game evolves?
That totally makes sense, especially at this stage.
The project already looks really promising though :)
If you ever want to explore how custom audio could feel as it grows, I’d be happy to help or put together a small demo in the future. Wishing you the best with development, I’ll definitely keep an eye on the project 👀
Hey! I just checked out your game and I really like the retro spatial vibe.
I’m a composer focused on game music, and I had a few ideas that could really enhance the atmosphere.
I’d love to make you a short custom demo for your game (free), just so you can hear how it could sound.
If you're interested, feel free to reply here or reach me on Discord: danilosam_music
Great work so far!