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danilo sam

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A member registered 2 days ago

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(1 edit)

Nice idea, I like the time mechanic. Makes it a bit more interesting than it looks at first. Could see this getting pretty fun as it expands.

What are you planning to add next?

Really interesting concept. Especially the idea of permanently corrupting cards and how that can either define or completely break a build. It feels like each run could end up developing its own identity depending on how those risks play out over time. Do you see the game leaning more into controlled strategy, or into chaotic, high-risk builds as players progress?

Feels like that balance could really define the overall experience.

This looks really solid, especially for an early version. The focus on decision-making and timing (dodge/parry) feels like it could create some really tense moments.

I also noticed you mentioned replacing SFX placeholders later on. It feels like the audio side could play a huge role in reinforcing that combat feedback and tension.

Out of curiosity, are you planning to explore more reactive or dynamic audio as the game evolves?

That’s awesome, I think that could really elevate the experience, especially with the different eras.

I’d love to help you explore that. If you are interested I could put together a short custom demo so you can hear how the music could evolve as the game progresses.

That totally makes sense, especially at this stage.

The project already looks really promising though :)

If you ever want to explore how custom audio could feel as it grows, I’d be happy to help or put together a small demo in the future. Wishing you the best with development, I’ll definitely keep an eye on the project 👀

Hey, I checked out Chrono Dominion and I really like the concept, especially the evolving eras and how the strategy builds over time. It feels like the intensity could scale really nicely as the match progresses.

Are you planning to expand the music or audio side as development continues?

Yeah, that happens a lot during development haha. I think your game could really benefit from something more fitting, especially with the overall feel you're building. If you want, I could put together a short custom demo so you can hear how it could sound :)

Hey, I checked out your game and I really like the mix of wave survival, progression, and decision making, it feels like it can get really intense over time.
Are you planning to expand the music or audio as development continues?

Hey, I just came across Ashenmere and I’m really impressed by the scope, especially considering how early in development it is.The world and systems already feel quite ambitious. Are you planning to expand the audio and music side of the game as development continues?

Hey, I tried your game and I really like the core loop, especially how the waves escalate and how the upgrades change the flow over time, it feels really satisfying.
Are you planning to expand the music or audio as development continues?

Hey! I just checked out your game and I really like the retro spatial vibe.

I’m a composer focused on game music, and I had a few ideas that could really enhance the atmosphere.

I’d love to make you a short custom demo for your game (free), just so you can hear how it could sound.

If you're interested, feel free to reply here or reach me on Discord: danilosam_music

Great work so far!

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That sounds great, definitely a good and well planned soundscape can make a huge difference in immersion.I’d love to help explore that direction with you. If you’re open to it, I could create a short demo focused on the atmosphere and audio style of your game.

This looks really impressive, especially the depth of the simulation and historical scope.

Are you planning to expand the audio side as you move into the final polish stage?