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This looks really impressive, especially the depth of the simulation and historical scope.

Are you planning to expand the audio side as you move into the final polish stage?

100% I have a whole rather large phase mapped out and totally dedicated to the soundscape of the game. 

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That sounds great, definitely a good and well planned soundscape can make a huge difference in immersion.I’d love to help explore that direction with you. If you’re open to it, I could create a short demo focused on the atmosphere and audio style of your game.