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Daniel Santos

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A member registered Mar 26, 2021 · View creator page →

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Hello,

I regret to inform that I have not been working on this project for months, this year has been a complete mental turnover that made me not work on this project anymore and after a year later, I am nowhere near HALF of the things I wanted to have for this game.

I have been falling down in terms of motivation and confidence for my projects, either personal or professional, especially on top of my 3rd year of my uni course. On top of that, I switched computers and have not been able to make time to transition project files and looking at the timeframe that I had, because of my tendency to make everything from scratch (literally), I realized that it is not enough and this project has been suffered by my lack of motivation and my incompentence and due to that, I do believe like I have failed on what I wanted and was supposed to deliver.

As of now, I am currently working on small selected projects a few at a time that I feel competent or is doable to work on with my capabilities, but the project I had currently is not one of them, thus making it cancelled or shelved for a future time better than here. With that being said, I replaced the project with a project from a 7-day Jam that was running on top of the PS2 Jam, while of not being a 'game', it serves as an example of what the project would look like with most of the visual capabilities on the same engine. It is better to give something to show instead of showing nothing at all, as I like to say in times like these...

Again, I have not/no longer working on this jam's project, and I'm terribly sorry that I have made anyone wait for this game for a full year to come to fruition. I am planning on being in the 2024 PS2 Jam with a better mindset and time management on what I can do and hopefully not disappoint this time than I have now.

 - Daniel Santos

Pretty good game! The game is a bit tough though, especially when trying to shoot the enemies, I wish I was able to see how many bullets I have in each round before I decide to spam my shots.

I confess that I was only able to beat the 1st level but couldn't progress the 2nd because I keep dying in the start, mostly thanks to the gremlin bats that killed me more often than the surprise skeletons that I was supposed to shoot to.

While this game is more of an PS1 style than PS2, this is nice work!

 - Daniel Santos

Hello,

I'm Daniel Santos and I'm one of the participants on this Jam, I've joined it back in late August during an exam and went into full rush development in somewhere in mid September. I've previously done a post with a prototype showcase of the game in the Jam's Community post, you can access here.

I felt relieved that I was able to demonstrate my game (with no demo game yet) and I felt even more relieved to discover that the jam's host extended the time to next year! Due to that change, I'm returning to the concept process to form better design details to my PS2 game with a far clear mind to work.

Concept Arts in Paper Form

Anyway, November was a busy month as I expected to be, and despite the Christmas break starting at the 2nd 3rd week of this month, I think I'll be even busier until I finish the semester well.. BUT as I've mention before, I've also been busy doing proper concepts for my game, mainly character game designs that sticks out in my head more often, like the enchanted book character that acts as the main menu, the pause menu, a character select and a plot point! (I am extremely ambitious, as you can tell)

Concept Arts in Digital Form
I apologize if this doesn't seem convincing enough, however these are the return to the beginning parts of a process to make my game well and proper like a professional game studio. Luckily, I'm planning to set up goals that would help the development of game a bit further, I can't detail them fully but I can list a few:

  • Learning and Understanding how to program JavaScript for the current game engine
  • Finishing the Game Design Document and concepts before the end of the year or before early February
  • Take advantage of one of the classes to make small lift to the progress of the game

I'll keep you all updated on my game page, this post will be copied and pasted there and I'll try to be more pro-active here and in other places, I got a new Twitter/X, so I can post something while I'm working on this project! (I did have an account before, but I didn't use it that much)

Thanks for reading and I hope to notify notify you soon!

 - Daniel Santos

P.s.: By the way, while I was researching I made a couple of notes to learn on how to make a proper PS2 3D game, so here's a couple of factoids that I've noted: (This won't be in my game page)

  • Max screen resolution: 256x224 - 1920x1080px
  • Max texture resolution: 512px*512px
  • Max game size by disc (generally, useful to check your project size): 4.7 - 8.5 Gigabytes
  • Preferred Shading material: Gouraud Shading
  • Max polygons for characters 16,000,000 - 50,000,000 Polygons


YO!! Thank you so much for extending the timeline! :D

Now I can rest a lot easier without having the pressure of dealing of doing my semester and working on the game both at the same time! <XD

Plus, with this being extended, I hope more people look at this Jam and jump onboard so we can have lots of awesome PS2 styled games in here!

Let's make the PS1 look overrated with this Jam! XDD

Hello,

I'm Daniel Santos and I'm one of the participants on this Jam, I've joined it back in late August during my exam run of one of my last year 1st semester classes that I needed to pass and went full development in somewhere in mid September.

I've been developing the scenes, props, characters and textures both in Blender, Photoshop and paint all by myself, with my imagination trying to be rampant in the middle of current semester workload.


I've made a sort of a gameplay video to showcase my game, it contains the description of some details along what I already said up and down of this post

I've already set up my page of the game with screenshots that I've already shown here, serving as placeholders until actual gameplay shots are put in, there's also a pic of the names and silhouettes of every character that you get to play as (and hopefully be in the game) and a description with links directed to the jam and the tools I used. The cover is roughly unfinished and I'll try to upload a better and finished one when able to.

I've been working this game for a long time, trying using the engine's full potential as possible for the game while dealing the most janky editor UI, I'm currently under pressure from my year's semester and I'm already worrying about not being able to get this game out in time of the Jam before closing. <: /

Thank you for reading and I hope you like what you're seeing from my game! I wanted to post this since this jam has been looking barren and completely silent for awhile and I wanted to see if anyone is still working on their projects for this jam, I know that the jam founder has submitted their game but pulled out with most of their games due to the whole Unity scandal and was wondering if any other dev is gonna submit their game to this jam.

If there's any suggestions, criticisms or opinions about my game, I'd be happy to read them and respond them when I'm available to! :D

 - Daniel Santos

P.S.: I also notice that the front page of the jam has not been updated yet when the Unity controversy was going on, will that page be updated? Or is it still gonna stay like that since the engine madness has calmed down a bit? (I apologize if this is annoying to ask)

Incredibly baffling from Unity's part, absolutely trashing for what is their golden goose of Indie game development.. -_-