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danielmakc

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A member registered May 11, 2018 · View creator page →

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Thanks! I 'd describe my game as an interactive cutscene more than a game

This is close to not being a game (but so is my game), but I aprreciate the effort in making a console in game. It's also quite polish. Good job!

Yeah I realize this idea may not be fun / like a game from the begining. I decided to stick with it  so that I can explore the RPG genre.

Thank you!

Thank you! I see our games have some similarities as well. I especially enjoy the voice acting. That's what I wanted to do for my game.

The background music and the art are nice, but I really dislike the movement. It lacks the "snappy" feeling comparing to what I am expecting from a platformer.

I do know that I can skip dialogue by pressing A. But still I find it kind of annoying. I dunno, maybe its just me. 

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I have to agree with the other comments that I can't see the theme in this game. I just spam paper and won 21:0. This idea has potential but in current stage, tweaks are definitely needed. Maybe by giving the team that just lost in score an edge by placing them forward, so player are incentivized to use the "love power"?

The weapon improving by killing encourages players to rush into combat which is awesome. The movement felt decent but the jump feels floaty. Also I don't really like the dialogue appearing everytime I respawn and the delay after death (which apparently I can still shoot) . They really slow the game down.

A very nice puzzle game! I love that I need to consider the time the blocks need to move so that they won't use the wrong pointer piece. Nice work!