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danielmakc

18
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A member registered May 11, 2018 · View creator page →

Creator of

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Great game to waste some time with. I appreciate you adding cosmetics despite the time limitation. 

Some feedback on the buttons would be nice. This could be quite a cool mobile idle game.

It is kind of hypnotic and really requires focus, which makes this quite fun. Although I do have some trouble figuring out which is the latest action to perform.

This is really well made. This could already be published with more levels imo.

Bowling splits are a great way to interpret the theme! Great work.

The idea is great, however, it's like trying to hit an extremely tricky pool shot. Without help, it could take an unreasonable amount of time to learn to correctly predict the bounces (or it ends up being pure luck).

I think, for example, a visual of the first bounce could be valuable.

With the current control scheme, sadly this is just not a mobile game.

As much as I like the player character being split into 2, you can reach the nut with one of them to complete the level which completely defeats the purpose.

Hope to see a better version when now there is more time to develop / design.

Congrats on reaching 0% margin! Yeah, you are absolutely right, 0% margin is just not fair lol. In hindsight, I could have at least divided the margin by 2 instead of decrementing.

Thanks for pointing out the dots being too small. That is definitely something to improve on.

Thanks! I 'd describe my game as an interactive cutscene more than a game

This is close to not being a game (but so is my game), but I aprreciate the effort in making a console in game. It's also quite polish. Good job!

Yeah I realize this idea may not be fun / like a game from the begining. I decided to stick with it  so that I can explore the RPG genre.

Thank you!

Thank you! I see our games have some similarities as well. I especially enjoy the voice acting. That's what I wanted to do for my game.

The background music and the art are nice, but I really dislike the movement. It lacks the "snappy" feeling comparing to what I am expecting from a platformer.

I do know that I can skip dialogue by pressing A. But still I find it kind of annoying. I dunno, maybe its just me. 

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I have to agree with the other comments that I can't see the theme in this game. I just spam paper and won 21:0. This idea has potential but in current stage, tweaks are definitely needed. Maybe by giving the team that just lost in score an edge by placing them forward, so player are incentivized to use the "love power"?

The weapon improving by killing encourages players to rush into combat which is awesome. The movement felt decent but the jump feels floaty. Also I don't really like the dialogue appearing everytime I respawn and the delay after death (which apparently I can still shoot) . They really slow the game down.

A very nice puzzle game! I love that I need to consider the time the blocks need to move so that they won't use the wrong pointer piece. Nice work!