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Daniel_4_Fun

28
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7
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A member registered Aug 25, 2023 · View creator page →

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Haha, thanks!

Ooh, that's inspiring, thank you!

Cool idle game, nice pixel art, has a save system, and is polished overall. Great work!

Interesting implementation of the theme, I liked the idea and loved the art. 
Though one moment I want to know, how was the gravity feature made? Like, when the rocks loop around the sun. Or its a secret?

Really cute game! I loved the soft art style and the music. The story was short and sweet too. Great game.

(А как приятно тучке по небу лететь (: )
Thank you! I am glad you liked the game!

Really cool idea about fighting your own terrible driving, and I liked the chaos in it, but, at one point, it gets too much. I think cars  should have some brakes, because, right now, it feels like the town is filled with drunk drivers (definitely not me lol). But yea, fun and chaotic game!

Thank you!

Bunnies! Cute game, loved the simple and cute graphics. Yet, the only hard part was the tutorial, which kinda bombed me with text. I liked how the game was also really polished. Really professional approach.

Haha, yea, I honestly didn't thought about the feedback idea, thanks for bringing it up! With limited time, I wanted to make something that fully worked. But I am glad you enjoyed it, thank you!

Cute game, I liked the game, liked the mini-games idea too. The physics are a little wacky though but in a fun way. I filled a whole wagon of wood, and, half of the wood was just lost while driving xd

A really fun satire! But yea, the rhythm game with the mouse is surely a pain xd

Probably my bad for writing disinformation, after some games, I noticed that the boxes can get pulled out by the magnet. It usually happened on levels with small platforms. But, usually, its either me throwing the box too hard, or just during holding the box it can just pass through the floor and when I let it go, it remains inside.

Hi! Thanks for sharing everything in such detail, I really appreciate it and glad that you liked the idea!  Will definitely look forward in improving it after the jam.
As for how did I made the rain effect, it is just basically a bunch of tiny blue capsules spawning in random positions under the cloud. It's simple, but it works XD

Donuts! Really cool game! I am no professional, but, I think the game does need to have at least some tutorial text in the game. But, once I understood the controls, throwing donuts at customers was fun!
Probably would be cool in multiplayer too, though I imagine how complicated it is to make.

Thank you! I am glad you liked it. Yea, I didn't honestly think about that, but, I am glad you noticed it, will keep in mind to fix it after the jam!

Simple art, yet awesome idle clicker. I have a soft spot for clickers, and it was a enjoyable one

Nice art, really cool idea, especially the magnetism idea, it was fun floating. However, there was a bug where the boxes would just will disappear for no reason after magnet throws.

Really fun idea, I liked playing it. A little unpolished what it seems, the character constantly rotates.  Would like to see in the future maybe some traps of stuff. Its great for start!

Thanks for playing and I am glad you liked it! Will do something about aiming in the future maybe.

Well, I did kinda aimed for something simple, maybe needed to make some random health thingy. But, I am glad it was fun!

Cпасибочки  <3

Cool game! Loved the writing and decision-making feature. Liked the idea of playing as a villain POV.

Thank you for your reply and for playing my game! Yea, this game surely heavily relied on assets from the Unity Asset story, but working alone is complicated! Ha, I am planning to improve this game, fixing the controls, improving and adding mechanics to the game and so on. Crash mechanic sounds cool, I will see how it goes. And yea, the laser is surely just a classic "pew-pew", didn't have too much time to make it more polished, so yea, will improve that too.
As for interacting with the UI buttons, you can press Left Alt to free the cursor and allow moving the mouse. Will probably change that and assign them to key buttons, or just add a tutorial explaining the controls.

And thanks again for playing! Glad you had fun, hope you’ll check out the game again after the updates! :D

Thank you for playing my game! I am glad that it turned out to be fun, despite the confusing controls. It's my second game ever made, and especially under a week! 

Thank you so much for trying to play my game and giving your opinion! I understood the issues you had, especially with the lack of a specific goal, aside from buying planets.  Making this game alone was already slightly a challenge, especially with a time limit. I did aim for something big, but I didn't really hit the mark in the limited time. After the jam, I will start improving the game slowly. Thanks for the feedback and for the fact you tried playing this mess!

As for the confusion with the cursor and its controls, what would you suggest doing? Because you seem like an experienced person in game development. In the game, there is a "How To Play" menu, which explains the controls, which is what I usually do.
Still, thanks again for playing my game and writing a review, it motivates me! :D

Thanks for playing my game :D