Appreciate the write up, no need to apologise!
> Instead of trying to be everything to everyone it should have been one specific thing.
100%. This is definitely the crux of the issue I had with the end result. My first draft was much shorter and had none of the attempted customisation elements. Think I got carried away with the idea that it would then be too niche.
> As of right now the motive to enter the labyrinth is nonexistent and the reward for escaping is nothing
True, there are some hints at the motives but it's not explicit. Rewards are left out because of the system agnostic element, but agree that both should have at least been called out, given that it's meant to ultimately be more of a guide.
> I would be annoyed by having to find a guy who is not at his desk because I could be doing tournament stuff right now.
Appreciate this might be controversial, but it being a little 'rage-batey' is intended, though it's certainly not suitable for all tables! I might need to do more to put that info upfront.
Very grateful that you took the time to put some comments in, most of what I've seen so far as been from the DM angle so your player perspective was very useful. Oh and I'll be sure to check out Noradz!

