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DamselRace

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A member registered Dec 25, 2023 · View creator page →

Creator of

Recent community posts

Hoping to have a new release out in January. 

Hiya! No worries, sent you a message on Patreon!

No worries! I got lots of details in these past days, but thank you!

I see, this would be difficult since I don't have much funds to grab an agent, but I'll see what  it takes to be more open to hese payment platforms

It was not made for linux, I think people have used it, but with their own compatibility software, I know nothing of linux sorry, it was made for windows.

Hi! I'm currently looking to find methods to distribute, if you have any ideas or suggestions where I could research distributing for the chinese player base, please let me know!

Thank you! Any suggestion, thoughts, ideas or criticisms, don't be afraid to comment on them or head over to the discord and discuss them!

Sorry for the late comment, it will be released when I reach a stable game version. Currently no set date but when its close I'll set one up

Hi, I'm looking into new distribution methods since I see lots of chinese player traction, any suggestions you can throw my way for how to distribute to the chinese player base

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Still putting it on STeam, as far as I understand Steam is only removing heinous games, nothing on the light side. Games like Cinderella Escape and Didnapper still SEEM to be doing fine on the platform, so no changes there.

Try doing this!

1) Go into the folder and find GameUserSettings.ini DamselRace0.17.96\Windows\DamselRace\Saved\Config\Windows is where I see it for the latest version
2) Change settings to what you like in the INI and save. This should change the settings. When I set all my settings to low at the lowest resolution I have avaialbe for customization these are the settings I have, though feel free to tweak if you know what your doing.  Hope this helps! Let me know!

[ScalabilityGroups] 
sg.ResolutionQuality=50 
sg.ViewDistanceQuality=0 
sg.AntiAliasingQuality=0 
sg.ShadowQuality=0 
sg.GlobalIlluminationQuality=0 
sg.ReflectionQuality=0 
sg.PostProcessQuality=0 
sg.TextureQuality=0 
sg.EffectsQuality=0 
sg.FoliageQuality=0 
sg.ShadingQuality=0 
sg.LandscapeQuality=0 
[/Script/Engine.GameUserSettings] 
bUseVSync=False 
bUseDynamicResolution=False 
ResolutionSizeX=1280 
ResolutionSizeY=720 
LastUserConfirmedResolutionSizeX=1280 
LastUserConfirmedResolutionSizeY=720
WindowPosX=-1 
WindowPosY=-1 
FullscreenMode=2 
LastConfirmedFullscreenMode=2 
PreferredFullscreenMode=1 
Version=5 
AudioQualityLevel=0 
LastConfirmedAudioQualityLevel=0 
FrameRateLimit=0.000000 
DesiredScreenWidth=1280 
bUseDesiredScreenHeight=False
DesiredScreenHeight=720 
LastUserConfirmedDesiredScreenWidth=1280 
LastUserConfirmedDesiredScreenHeight=720 
LastRecommendedScreenWidth=-1.000000 
LastRecommendedScreenHeight=-1.000000 
LastCPUBenchmarkResult=-1.000000 
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

Hi! Where are you seeing issues, sorry you can't hop in. The game is very early access but I'll be doing lots of tweaks to hopefully make it playable for all!

17.99 is definitetly unoptimized. Are you having this issue right when you start them game? Are you able to lower your graphics to the lowest?

Some people have issues with that on Native Windows, when they do I ask they download BOTH x64 and x86 for some reason or another that works. Hope it helps!

There is currently no plan on a new free verson, but I have thought on it. Its difficult to fund the game with the current free versions but I do want to keep people updated. I've made v17.99 free, enjoy! I'm planning lots of new updates so this might be the last free version for awhile unless I have a more important pack coming up. 

Sorry GerYh, if I find a solution I'll let you know, but I haven't seen anything on this yet. It may be due to old GPU, I'm not sure, just to make sure, what GPU do you have?

Not currently, nor do I think I will be producing it for Mac. I think I've heard from some that they use programs to play windows games, but I know nothing of Mac or the necessities, so apologies I will not be formally supporting Mac. That may change in the future but I will not make any promises. 

Yes! Outside of the basic Secret Nabber Map. The stages explained are concepts for how the map WILL function, apologies, not how it currently functions. The map is intended to have three primary areas or stages per say. The starting area with lots of damsels, the middle area with more guards and facilities, and then the end area where the exit is and the potential map boss.

There is not, the game is a gallery currently showcasing features, bindings, animations as I build the mechanics for each.

Not right now, currently each time you reset it will switch the damsels so you can see the different looks. Eventually they will have guarding AI, nothing drastic but something simple for any rowdy damsels. I'm planning on giving them basic restraints, then they'll guard areas and make sure damsels don't do things they shouldn't if they do, they'll rush you and attempt to subdue. But this is in a future version. 

Download link? Sorry, there is no download link on discord, only on Patreon leading to Itch.io.

As for the restraint chairs, you are right, I think around some version during transitions I switched them out. What for 18.1 is try to randomize punishment cells so one goes to hypno ring , the one after goes to Tech Horse , and so on and so on. These updates are more set on showcasing the new feature. But slowly I create a feature that brings everything together! 

Yes! It looks like "Tera" damsel has a camera bug for some reason, at least she is the only one that has been reported so far

I'll look into this, so far on my list is making things compatible for Germany and China but need time for that!

the game is currently only distributed over Itch.io and Patreon when it comes to payment

Correct! This game is currently in early alpha to show mechanics, but currently does not have a gameplay loop or a proper end or win condition, I am currently working on that factor so people feel an understanding to what the final product may look like as I slowly add and expand more and more mechanics, animations and scenarios. 

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it is a hard one, will see if I can do  a more open system so that it can be distributed on Steam, but also have an itch version perhaps. Some account system or something, need to see how viable that is. Maybe its an idea for after I get more funding if it costs to house that account info. The only way I see it working is how other games do it (Marvel Rivals ect) they have their own accounts that allow you to connect crossplay or on other PC apps. At minimum I'll see if I can have an offline version available for non-steam if  I can't find an immediate solution.

The game has not been added on Steam yet, its planned to be on Steam once I've completed enough content and potentially made it multiplayer. 

It is expected to be 10-15$ USD. To preface, the reason a full early access key cost is large is to have access to ALL early access along the way in addition to any side benefits. 10-15$USD "should" be the price of the final product assuming no greater changes. 

I am not sure what WeChat is but I'll research it. It will be sold on Steam and Itch if available. 

I don't think you need paypal to pay, might be wrong. And I won't be release a Free version soon! I'm still working on progress supported on Patreon and Itch.

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Sorry! I throw updates on Discord, I've had to slow down a bit just to keep up with living expenses, but I'm working every weekend for the next update! 

================

To paste a paragraph from the discord announcments

Hey DamselRace fans, sorry for the lack of updates. I've paused multiplayer for now to concentrate on cool more content packed updates to enjoy in a single player variety. I'm slowly coming more towards making a well thought out single player feel and AI oriented initial protoype. I still feel strongly that a multiplayer environment will make this game shine, but at the cost of letting the game stagger while I learn netcode and build the netcode doesn't seem worth it as well. As of now, my next update is concentrating on. 

1) First and foremost updating all damsels, adding the new requested damsels, and offering tail options. 
2) Add a variant Stasis Bubble Nabber, to fulfill the critical idea of Stasis. This villian will be like the Gravity Orbs, it will project a bubble that holds the damsel in a gravity like stasis. Eventually this bubble can be augmented to either, transport, dispense chloroform or gas, and/or vacuum about the damsel into a tight binding.
3) "Unescapeable" Jail cells. I want to add cells for damsels to be escorted into that they cannot escape from (for now). Eventually there will be items or methods for "escape". But to build the system these Unescapable cells will be used in a cycle with the current Punishment Cells (Techhorse, Hypnoring), and Temporary Jail Cells (Gravity Ring, Prisoner Pole). These cells will be used as areas as a form of timeout. Keeping the damsel in one place to think out a way to escape, and/or loosen any bindings that have been placed on them. Eventually the damsel will be allowed to attack the guard that opens the door, or maybe an ally damsel opens all the jail cells and causes a jail break. These cells will offer a additional form of play, giving the damsel time before they are analyzed in a Temporary Jail Cell, or made more submissive on a Punishment Cell.
4) Proper Guard AI for number 3. Frontmen(or girls) that block doors, escort to cells, and do menial tasks to manage the map and captured damsels.

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No! I wouldn't survive right now haha. The cheapest option is 3$ on patreon any month you want to support! If I wrote somewhere that its expensive, I more mean I take time off work to code in the game. I mostly only do weekend coding, or nightime coding, but getting any funds lets me get some time off to do some extra middle of the week coding.  Night coding is rare for me thougn, I work long hours and by the end of the day I conk out. 

Alternatively I also mean, Itch.io is expensive. Patreon has very small fees compared to Itch. In addition I can access funds quickly, whereas Itch takes half a month to a month to release. 

No only the permanent key gets you the latest version. The patreon versions are just uploads from the patreon if you want to get access to that specific version forever. So if you buy version 17.99, you will have key access to 17.99, but no other version. Only the Permanent Access key gets you permanent early access. Eventually I'll be making a proper Steam game, for one time purchase which will host stable updates. 

I think I can work on something after half a year, but its hard. The donated version is a bit slow right now just cause im catching up on finances. So once I get into a good place I can look to making a new free version. 

thank you! And sorry, yes I am looking to base everything on Steams API. I don't know if you all can buy the game on Itch.io and redeem it on steam, let me know if this is possible. If so this may get around that. If not I will look for a new solution.

Currently the project is fairly expensive for me and I'm trying to keep up with current project demands so I don't believe there will be a more recent free version soon. I'll try to think one out when I can, but right now the funds are fueling my ability to continue producing more updates and taking time off work. 

There is more in newer version, currently the game is in a gallery variation of sorts to show all the assets I'm gathering, making and refining to use in proper mechanics once the game is going. 

To get a proper idea of what your buying please look above in the version history provided. The free version is 17.8, every version above it states what is added to the game

There were lots of bugs that 0.17.9 introduced sadly. I try to correct many of them quickly especially the gamebreaking ones, the versions forward corrected many of their issues. 

I'll add it to the next versions!

https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=ms...
please go here, under Latest Microsoft Visual C++ Redistributable Version, please download your version x64 or x86. If you don't know which or one does not work, please download both. This should fix your issue.

What issue are you having with the game?

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Wonderful! Enjoy!