Sorry! I throw updates on Discord, I've had to slow down a bit just to keep up with living expenses, but I'm working every weekend for the next update!
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To paste a paragraph from the discord announcments
Hey DamselRace fans, sorry for the lack of updates. I've paused multiplayer for now to concentrate on cool more content packed updates to enjoy in a single player variety. I'm slowly coming more towards making a well thought out single player feel and AI oriented initial protoype. I still feel strongly that a multiplayer environment will make this game shine, but at the cost of letting the game stagger while I learn netcode and build the netcode doesn't seem worth it as well. As of now, my next update is concentrating on.
1) First and foremost updating all damsels, adding the new requested damsels, and offering tail options.
2) Add a variant Stasis Bubble Nabber, to fulfill the critical idea of Stasis. This villian will be like the Gravity Orbs, it will project a bubble that holds the damsel in a gravity like stasis. Eventually this bubble can be augmented to either, transport, dispense chloroform or gas, and/or vacuum about the damsel into a tight binding.
3) "Unescapeable" Jail cells. I want to add cells for damsels to be escorted into that they cannot escape from (for now). Eventually there will be items or methods for "escape". But to build the system these Unescapable cells will be used in a cycle with the current Punishment Cells (Techhorse, Hypnoring), and Temporary Jail Cells (Gravity Ring, Prisoner Pole). These cells will be used as areas as a form of timeout. Keeping the damsel in one place to think out a way to escape, and/or loosen any bindings that have been placed on them. Eventually the damsel will be allowed to attack the guard that opens the door, or maybe an ally damsel opens all the jail cells and causes a jail break. These cells will offer a additional form of play, giving the damsel time before they are analyzed in a Temporary Jail Cell, or made more submissive on a Punishment Cell.
4) Proper Guard AI for number 3. Frontmen(or girls) that block doors, escort to cells, and do menial tasks to manage the map and captured damsels.