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Damien97410

11
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4
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A member registered Nov 15, 2021 · View creator page →

Creator of

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Thank you so much for your kind words! This was actually the very first comment we received after submitting the game. After the stress of rushing to finish before the deadline, reading such a positive message honestly meant a lot to us.
We're really happy you liked the cardboard art style, and we'll definitely keep working on smoothing out the difficulty curve if we continue the project.
Thanks again for playing and for taking the time to leave a comment!

Thanks for taking the time to leave such detailed feedback, we really appreciate it. 
You're absolutely right that our game is heavily based on trial and error. Our intention was to make a "die and retry" game where memorization is the main skill. The idea was that each failed attempt teaches you something about the level.
That said, if we'd had more time, we wanted to make the levels feel fairer by adding more consistent placement rules for traps and clues, a bit like how Minesweeper gradually teaches you to recognize patterns. The goal was never to make the player guess randomly, but unfortunately we ran out of time before we could refine that aspect. So I completely understand why it felt frustrating.
Regarding the performance... well, you know the saying: "it worked on my machine!" xD We didn't have time to do a proper optimization pass before the deadline, but if we continue the project, that's definitely our number one priority.

Thanks again for the honest feedback  and congratulations on finishing your own jam game!

Thanks a lot for your comment, and especially for taking the time to finish the game! It really means a lot to us.
Our main goal for the jam was simply to get the game finished and playable before the deadline, but the idea of turning it into a proper mobile game has always been in the back of my mind. That's also why we went with click controls, since they translate well to touch screens.
That said, I completely agree that for the PC version, supporting WASD/arrow keys would make the game much more comfortable to play. We went with the simplest solution we could during the jam, but it's definitely something we'd like to improve.
Thanks again for the feedback!

I love how the game's title couldn't be a more accurate representation of the gameplay. 
I really like the concept, even though it's incredibly challenging. I couldn't make it past the second wave. Definitely a skill issue on my end. 

Great job!

A big GG for the voice acting xD

I really liked the retro style and the music.

Other than that, I was a bit frustrated when the final boss disappeared for a while. I thought I was stuck, but it eventually came back for no apparent reason.

I was getting ready for an intense fight where I'd have to dodge attacks while fighting back, but the boss ended up getting stuck in a corner, so I defeated it without much effort.

I think it's a concept worth developing further. Overall, I enjoyed the experience.

Chapeau pour le jeu :p max score pour ma part : 2 milliards 500 million. Qui dit mieux ? XD

Le jeu est franchement cool. Vous avez fait un super taf sur les feedbacks et la cinematique est incroyable xD

Les dessins sont vraiment magnifiques et le design du jeu est vraiment cool :0 franchement félicitations a la team vous gerez !!!

Merci beaucoup pour le commentaire, en effet je pense que ça feras partie des trucs qu'on rajoutera si on continue le projet. 

Merci encore !

Merci beaucoup !  Ce genre de commentaire fait vraiment plaisir et nous motive pour progresser encore plus!