Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

DaMadDogg-420

7
Posts
1
Following
A member registered Nov 30, 2020

Recent community posts

Awesome game, addictive as hell. Good job, keep up the good work. The only thing i would change personally is adding some rogue-lite elements where there is some carry-over progression between runs, but given its inspired by Gungeon and Isaac I can obviously see why you chose to go the way you did.

Awesome game, no doubt about it. Never manage to get all that far, but as someone who has over 30 rogue-like/lites on my pc this is something i'm well used too lol.

what's the difference between the android demo and the full pc game? I'd gladly pay for the full version on android as I dont own a pc currently.. 

First off, i really like the concept and what youve done so far. It is a wee bit difficult as has already been mentioned, but i think some of that could be offset by allowing use to adjust the mouse sensitivity. It feels very, i guess "floaty" is the best way to describe the aim control. Regardless, its a great job so far and i can tell will be an awesome game when finished. Keep up the good work.

(1 edit)

Awesome game man, quite addictive gameplay. There's a ton of roguelikes/roguelites on android but this one stands out. Only complaint i have is the lack of weapons/armor to find/buy (or maybe that opens up after getting to a certain level like some of the other things have). With a good assortment of weapons,armor, and magic items id rate this game as the best rogue-lite on android. Keep up the good work.

First off let me say that I like the concept and what you have done in the game so far. But there are a few things that definitely need to be fixed for it to be a good game.

1):  The controls need to be fixed, the virtual joystick gets stuck constantly and its placement is bad, it should be in the lower left corner of screen honestly.

2):  There are no descriptions or names for any weapon/armor/item in game. All the armor looks identical so when you pick up another helmet say, you don't know which one you're equipping because they arent labeled plus you have no clue what they do (there isn't even an armor/defense statistic...). It appears that there is only one type of each article of equipment, which if that's the case then obviously alot more should be added as thats most of the fun of playing a roguelike rpg is finding lots of random equipment.

3):  You can attack and be attacked through solid walls, so hit detection needs to be tweaked 

4):  You find these altars that say "donate 100 gold...etc" but there is no option to actually do so that I could find 

5):  The home button needs to be repositioned  to the top left corner of screen as twice I accidentally hit it trying to open a menu and reset my game.


Those are the things I've found so far, as I said I do really like the concept and I think this could be a really fun game if those things are corrected. If I find any more things I think should be changed/added I'll p out another comment later. Keep up the good work.

Did you stop development on this? I enjoyed what I played, though only the risk of rain style play seemed available, nothing resembling ftl(outside of starting off in a ship at least). Then again, it says it was made for an earlier version of Android so maybe thats the issue. Regardless, love the concept and would definitely buy a full version of the game if it ever becomes available.