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Dallas-91

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A member registered 62 days ago · View creator page →

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I will check it out this weekend 

thanks so much. Still really early in development, hoping to balance and have a lot more to add over time. 

Link to Game Browser and Windows Download Available

Tags: Free, Browser, Demo

Because this an early protype of core mechanics, all feedback would be greatly appreciated. 

Summary
Navigate the labyrinth of mazes and dodge tower attacks.
Destroy Towers by attacking and or summoning units.
Gain XP and level up, choosing bonuses in the progress.
Unique character design through choice of stat upgrades.
Progress is saved so dying doesn't reset the levels gain or XP.

Controls

Right click to move and attack.

Hotkeys 
M: Opens large map of explored area
Number Keys: Summons units on mouse location.
Esc: Options 

There shouldn't be towers in walls, they will fire over walls from hidden positions.

Thanks so much for the time.  If you would like feedback on anything, let me know. 

No problem, keep up the good work. IF you want me test in future let me know.

Thanks again, I really appreciate the feedback. 

To get xp and upgrade player must destroy towers by right clicking them (damage numbers should appear, preset 10, in yellow)
I plan on adding QWER for spells later down the line.. shields dodges etc. so maybe I add arrow keys keys to move, make attack automatic instad of right click? although I wanted skill expression for click and move, kiting style game play. 
The laser tower you speak of, is this the Archer tower? red line gives player a warning that the arrow is coming and a chance to react to the projectile. red line doesn't actually do damage. 
There  are two maps, minimap in corner, should reveal all towers that have been exposed by the player and the large map (toggled with M) that does not show towers (yet). I tink you are suggesting that towers attacking from fog of war are revealed on minimap? 
I like the idea of healing consumables in, regen is not balanced like you said encourages afk behaviour. maybe I will reduce it value for now, but might use for different character types in the future, or even upgrades. 

Cool game. 
1. Love the shadows and lighting. 
2. Like the main character sprite.
3. Easy to understand gameplay. 

Some things to fix
1. On death "You are collected 3 souls" is not correct. It should be You collected 3 souls or You have collected 3 souls. 

2. 1 shadow didn't seem to die, but kept chasing even with no health. Maybe is had 1 health or health bar just was not showing. 

3. when holding WASD keys to move and firing, the projectile often fires the wrong direction. 

If you could check my protype it would be great.
https://dallas-91.itch.io/reverse-tower-defense-maze

Hey, Thanks again for the feedback. I think I have fixed all issues so far, except the options in main menu. Not sure what is causing the bug, but will keep working on a fix. I really appreciate it. 

thanks so much for the feedback 👌, I’ll look into it. But seems ok for me. 

(2 edits)

UI issues fixed. Still issue with closing options menu from the main menu. All other features should be working. Feedback for questions below would be great.





Free to play and available to play in browser: https://dallas-91.itch.io/reverse-tower-defense-maze

How do upgrades Feel? 
How long does it take to complete Level 1- 5 stages?
Thoughts on towers?

(1 edit)

Game Link: https://dallas-91.itch.io/revers-tower-defense-maze

HUD:
Added 3 vertical bars (HP, XP, future Mana) with smooth fill. Kept numeric HP text.

Minimap: Now shows floors + walls with proper fog states (hidden/visible/explored).

  • Icons: Towers and goal now appear on the minimap once discovered, with clear, muted colours.

  • Visuals: Updated floor/wall palette and projectile colours for better contrast and readability.


  • I don’t have time right now, but I will check out your game later.

    I think it’s cool that you are integrating other languages, something for me to think about in my game for the future.

    Defo keep an eye out, I am literally at the start of my project which I imagine will take the guts of a year on my own too. Send me a message if you want me to try it before you release it.

    Congrats, looks like a lot of time and effort has gone into it. 

    Well polished video, game looks exciting. When do you hope to release it.

    1-The animation of the clock hands: Looks clean, well done. 

    2-The mechanics of setting the time: Looks like you use arrow keys and it seems to work well. How about having the option of using the mouse to click and drag?

    3-The art/style of the clock and interface: Looks great and seems to match the vibe of the game. 


    Keep it up. 
    (1 edit)

    Videos available to see gameplay. 

    https://www.youtube.com/@Dallas-91

    Played the game, took two attempts because I was enjoying the art the first time. Game description says it casual (which it is) However, the timer countdown takes away from that slightly. I see there is a leaderboard, maybe having the timer counting up instead of down so it doesn't limit payers to 5 minutes, but offers incentive to complete it faster to get on the leaderboard.  Just my thoughts, but good work. 

    If you have 5 minutes, any feedback for my own game would be great. It is my first attempt at making a game and its the first part of a much bigger plan. when playing what feels good, bad etc. See itch.io link below.  https://dallas-91.itch.io/revers-tower-defense-maze

    Played the tutorial. Love the idea.

    First thing I noticed was I found the shift key unnatural to use.  This could just be me, maybe Caps lock would be slightly easier, or even right click as it is an attack mechanic that varies from left click. 

    Just my thoughts, keep it up. 

    (1 edit)

    https://dallas-91.itch.io/revers-tower-defense-maze

    Summoning Units Now Working-Please Test- Free Browser Version Available.
    Please ignore visuals as they are all placeholders for now. 

    I want to fine tune the basics (Bugs, balance difficulty etc)  before continuing development. 

    One sentence comments are fine "Too much health" "Speed stat OP" or "Maze is too small" etc would be great for me to see.